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Warning !!! : This description is still a placeholder and it's in development
Open World & Survival FPS.
Procedurally generated terrain, map and Realistic living enviroriments with fidelity to Mexico.
Hunt or be hunted! : Advanced Ai with teams and factions, they can hunt you down, strafe, react to sound, search for hostiles and be in alert, allies and friendly factions can be commanded by you.
Survival mechanics such as stamina, thirst, hunger and more.
Wildlife system, including sealife.
RPG and Puzzle gameplay elements for more immersion
Unleash the power of Wicked Engine: Real-Time lighting, Weather system , 3D Sound, Physically Based Rendering & Shaders, Volumetric Clouds, Tesselation and Screen space reflections and the Bullet Physics Engine.
Awesome Day & Night cycle system
Hardcore gameplay, fight in long or short range combats, inventory system and much more
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MadBlood is in development and everything showed may change in final product.
DEVS :
FEEL FREE TO CONTACT US WHEN YOU NEED.
#action #multiplayer #survival #vr #shooter #puzzle
System Requirements ( current )
Minimum:
OS: Windows 10 or higher
Ram: 8 GB
CPU: Intel Core I5 4560K / AMD FX- 8350
GPU: GTX 780 TI 3 GB / RX 580 4 GB
SPACE: 45 GB (SSD RECOMMENDED)
Recommended:
OS: Windows 10 ( Do not use 11, it works but is better on 10)
RAM: 16 GB DDR4
CPU: Intel Core I7 6700K / AMD Ryzen 7 1700X
GPU: Nvidia RTX 2060 6GB / RX 5600 XT 6GB
SPACE: 50 GB SSD
Dev Log #2
Small adjustments at weapons
Started the adding of side missions
Basic scenery Dev
New effects
Character Variations
Use of 3d scanned assets for some rocks & static props for high quality
DEV LOG #1 Part 4
Essential Content:
Graphics -
Real-Time Lighting
HDR
Tesselation
SSR (Screen Space Reflections)
FXAA.
Gun functionality:
Jamming ( No, it can't break but can get jammed then unjammed by player)
Special Actions
Meele
More to come :D
DEV LOG #1 Part 3
Essential Content:
Water -
Functionaly
Basic Physics
Splashes ( L0L Cybarjunk cry about it lmao)
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Bug Fixes
Adding Factions
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Note this is the basic, Lot more to come!
DEV LOG #1 Part 2
Essential Content
Basic Gameplay:
Walk & Run
Crouch
Jump
Flashlight
Stamina
-----------------------------------------------------Characters:
Ally & Enemies
Decent Quality
Use Of Weapons
Talking With Characters (W.I.P)
DEV LOG #1 : Essential Content:
Weapons -
AKM
Phoenix (Heavily Based on Desert Eagle)
Close Quarters Battle Rifle (Based On Close Quarters Battle Receiver/MK 18)
Snub Nose Mini ( Based On Snub Nosed Revolver)
AR-15
Yellow Chainsaw
Combat Knife
R870
M67
MadBlood devlog will be posted here, feel free to contact me
or @ThePieBaker0701 if you want.
Read this : Game is still on early stages of development, we use a new rendering engine called "Wicked Engine".
It will be free