Comments (2)
I didn't keep count, but I think I beat all levels. The last egg didn't take me anywhere. This was a fun and unique puzzle game. Moving the rooms to make the chicken fly away was hilarious! But moving them felt a bit sluggish and sometimes they got stuck completely so I had to restart. But otherwise, good job! :)
Description
Live the short journey of a tiny chick finding it's way to hatching. Explore 10 levels in a relaxing mood to discover what the hard path of your space journey is for.
Context
This game was made in 48 hours for the Game Maker's Toolkit Jam. The theme was Downwell's Dual Purpose Design. This game actually won and is in the top 20 games as shown is the (result announcement video)[https://www.youtube.com/watch?v=yDmjt-UfybM&].
I'm actually working on a full version, so be ready !
Credits
The game was made using the (Monogame)[http://www.monogame.net/] engine and the (Farseer Physics)[https://farseerphysics.codeplex.com/] engine. Every art in the game was either made by me or is part of public domain.
The music was made by (Yd)[https://opengameart.org/users/yd] and is also part of public domain.
Controls
'A' and 'D' to go left and right. Arrow keys also works.
Left mouse click and dragging to move blue elements.
'R' to restart a level.
'L' to skip a level if you are unworthy of existence. It makes up the lack of saving function.
In this game, you actually don't have much control on your character, being slow and not being able to jump. But the main mecanic of moving plateforms with the mouse makes up for it. In fact, you can become much faster and even try to find unpredicted shortcuts!