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What do you think?

Please provide some screenshots, so we know what we will spend the next hour or so downloading. because damn, 1gb, that's a lot for an indie game..

OpenWorldGame (Working Title) is a major title i decided to start working on that is my BIGGEST project to date. Upon full release, 3 maps will be available to play, All mechanics excluding inspect will be completed, and Customer Support will be active.
Follow the game for updates as i will be posting a new devlog every couple weeks.
Features (Still being updated):
Graphics:

4K Resolution and HDR Lighting support

Photorealistic Graphics

Extensive Graphics Settings including Textures, Shadows, Anti-Aliasing, Res-Scale, and Frame Rate (30, 60, 120, Unlimited).

Controls:
Extensive Controls Menu including Bindings for Controllers and Keyboard and Mouse, Sensitivity Adjustment Settings.

Audio:
Turn Music and Sound FX On/Off

Gameplay:
Singleplayer:
Explore 3 Massive maps upon launch

FAQ:
Q: Will this game be released for free?
A: Yes

Q: Will this game come to PS4 or XB1?
A: No, i have no plans to release it on either console and i probably never will.

Q: How many maps will be in the game?
A: 7 in total after launch, 3 at launch, and 4 added through updates

Software:
Modeling and Animation: Blender
Game Engine: Unity
Music: LMMS (Linux Multimedia Studio)
Special Thanks:
xXBaconSlayrXx for his support for me during the development of this title.
KingPika for being a great friend during development.

System Requirements:
Coming Soon

Estimated Game Size: TBA
#adventure



all-ages

Apparently there was a package called Full Game that was somehow put out without me knowing cause i did not post it. If you downloaded it, I STRONGLY ADVISE you delete it immediately and scan your computer for a virus.

I have switched engines

New Patch release in the coming days

Patch 1.2 will be released sometime this week, keep on the lookout for it!

Patch 1.1.1 is now live

Patch notes:
Additions: Changed the ambient music for the City map
Optimization: none
Fixes: Fixed the camera bug where the camera would zoom in upon getting close to a surface

Quick update on one of the bugs