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What do you think?

I FINNALY beat the game, video on it coming soon! (ill drop it here like last time.

Played the first three nights (didn't beat the third one). The game looks fine, the environment could have a bit more detail, but the characters don't look that bad. The gameplay however has a bunch of issues; fortunately, a lot of them are easy to address.

  • The first night is exploitable and boring. Because the "skull man" doesn't require being monitored through the cameras, all that you need to do is turn the light off and then... I don't know, do whatever you want with your phone while you wait for the clock to strike six. First nights are be supposed to be easy, but not boring. The rabbit guy from the second night should be a better character to isolate in the first night.

  • Clicking the light button is annoying, because you scroll through the office as you try to click on the button, so it keeps moving while you're trying to click it. It becomes problematic as you get to the later nights where there is much more action and not as much room for error. Adding hotkeys could help a lot with that, simultaneously responsive and easy to use. Another thing I've noticed is when you turn the lights off, the room becomes so dark that it's very hard to find the light button, so god forbid you ever move your cursor. Adding some light to the button or a UI sprite on top of it while the lights are off would be nice.

  • More on when the lights are off: The room being too dark can be a problem when it comes to the skull man as well. Despite having my screen brightness set to max, it's still a little hard to notice him closing the door, and I know many people who have their screen brightness set to a lower value, which means it would be even harder for them to see him. Even though audio cues are available, I don't think it should be the only way to know when he leaves. You could play around with the lighting a little in order to address that (maybe a bit of light comes in when he opens the door).

  • The instruction in the second night is a little misleading. It says "he hates being stared at," and my assumption was that he's one of those characters that you're supposed to not look at when they appear on cameras (like Phantom BB from FNaF 3 or Penguin from FNaC 2). Turns out it's the other way around. I may have realized that after dying once, but I'm sure not everyone will get it as quickly as me.

  • There is a small but really annoying problem with the camera button. When you flip the camera panel down, the camera button doesn't reappear until your cursor has enough distance from the button (which is more than it should be).

Other than everything that I mentioned, the game is actually promising and I would say more fun than most of the fangames that I have played lately, it just needs some extra work. Good luck on the project!

Yo i just played your game and i like it alot, i will actually make a video on it and if you wanna use it as like a gameplay video for the games page i can link it if you want

synopsis.png

Welcome to Habib Hotel, a great place to catch some sleep when you need!! You're the new Night Guard of the place, working the whole night to archieve maximum security!...or atleast thats what they said...

9 Cameras to watch though the floor, 2 mechanism on your cameras, quite simple job! Better get it done...

about.png

Pive Pights Pat Progus is a game made for progus as a (super late) Birthday Gift!

For the game itself, you're a guy called Roberto and get hired for a security guard position on the new Famous Hotel called Habib Hotel, do what you have to do to survive 5 nights of spooky characters in a spooky office

credits.png

DemonEyes - Main Coder, Modeler, Renderer, Musician and Voice Actor

The_Boyt95 - Help Coder, UI Help, Voice Actor

Jaum - Beta Tester

Miro Machado - Beta Tester, Voice Actor

JoquisGamer - Beta Tester, Voice Actor

Chris-Is-Here - Voice Actor

joovictor757 - Beta Tester

!LISTEN TO THE SOUNDTRACK HERE!

#fangame #horror #fnaf #action #survival #pointnclick #strategy



teen
Cartoon Violence
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