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*WARNING* Made this when I was 16, kinda bad. Kinda funny too though XD
Pazzo, a game about the insanity that is life. An old man awakens one morning to find himself in a world unlike any that he has ever seen before, After stumbling blindly through a maze of pure chaos he reaches opens a door and finds himself in a giant city. A city full of drama, love, oppression and unknown horrors,
After arriving in the city and receiving a blunt and slightly threatening greeting from the mayor, the player is able to go in any route they want, They can go explore the big city, help people with their problems, maybe plan an assassination or two...dozen. The opportunities are not infinite, but it will take you quite a while to experience them all.
Current Game:
Currently the game consists of a full remake of my first game; "After Hours" and a "Horror" route. The "Horror" route itself consists of 3 endings that can be done in about 30 minutes cumulatively. Then the remake of "After Hours" is more balanced and is not as impossible to beat. You can access "After Hours" by heading all the way North from the city spawn and the horror route can be accessed by heading west to the park and then using the row boat to get into the south west corner.
Future Updates:
I am currently working on basic design of the world and placing npc while waiting to get feedback from players on what route they would like to see next. If you'd like to vote here is a link to the StrawPoll: https://strawpoll.com/p2f7x3g3
I ask that you bear with me on updates because they do take quite a while to right scripts for and I try to do vigorous testing as I go to make sure there are to bugs,
Game Plan For the Game:
I'm going to keep this game as free as liberty, and hopefully never finish production on it. Life is crazy and it does not end until were dead, and neither shall Pazzo. I hope that this game can be a collaborative thing between me and the community. I take ideas from players on what they want to see and then build them into the game. I honestly hope that each and everyone plays it and joins the community,