views
6
likes
1

Comments

What do you think?
No comments yet.

DISCLAIMER: This page is a personal digital diary and an official record of my original game concepts. Do not expect regular updates or a release date. This account is created solely to establish my authorship of these ideas. This is for my own record, and you may ignore or dismiss this page, as it is primarily a placeholder for my intellectual property. The game will be developed at my own pace, potentially over several years.

GAME CONCEPT: An asymmetrical horror game where the killers are physical embodiments of real human phobias. Survivors must complete specific tasks while a timer runs down, and then successfully escape before being eliminated by the Phobia.

KILLERS & PHOBIAS:

  • The Butcher: Represents the fear of being hunted, slaughtered, or meat/blood (Mageirocophobia/Carnophobia). A brutal killer focusing on physical threat.

  • The Parasite: Represents the fear of insects and infestation (Entomophobia). It infects players, using them as hosts.

  • ROB: Represents the fear of technology, viruses, and artificial intelligence (Cyberphobia). An advanced computer virus appearing as a screen with a smirk.

  • Other Phobias: The game will feature various other entities that fundamentally change the gameplay mechanics based on the specific fear they represent.

ECONOMY & EXCLUSIVITY: The game features a unique rarity system for skins and characters:

  • Rainbow (Iridescent): Time-limited, ultra-rare exclusive killers, survivors, or skins. Once the event is over, they can never be obtained again through normal means.

  • Grey (Common): Items that are always available in the store for everyone.

  • Monetization: The game will remain fair. There will be a single, non-intrusive VIP/Supporter option that grants access to special "Golden" tiers and exclusive rewards without breaking the game balance.



all-ages
Nothing has been posted to this project page yet. Check back later!