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Also known as P2EBPRATRO, which is even easier to say.
At one point I wanted to make a Sequel to the ever-favourite Pirby's Platformer!
This is the result, it's not been worked on since 2014 and I doubt it going to get any updates or worked on again.
I just wanted to have it out there somewhere so anyone interested could at least see it and give it a little go.
Expect glitches and problems, like having a Game Over makes the game exit to the map every time until you reset and weird broken stuff like that, there's placeholders and all sorts of things so just keep in that in mind, this was in alpha!
For more info, sketches and so on, check out this DeviantArt Gallery
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Controls:
Move - Arrows
Jump - Z
Dash/Kick/Action - X
Pause - Esc
Testing stuff that's still in:
Set HP to 0 - R
Violently Explode - E
Change Weather - C
Darkness - D
Night-time - F
MONICLE MODE - M
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Power ups
(Info from a text file last modified on 06/12/2014):
Power ups can be found after defeating certain enemies (maybe) and from blocks/found floating around
Taking damage has a % chance of knocking the effect off
Effects overwrite each other if Pirby hits a new one
All powerups that have an activated effect use the run button
Current powerups in MF2 build:
No powerup - Can kick (All powerups save Bird and Cloud disable this)
Razor Orange - Gun that fires lasers, destroys certain blocks
Fanged Floater - Super hero get up that increase movement and jump but disables normal kick attack
Bomb - Vomit bombs in an ark, sticks/bounces off certain surfaces, explodes on touch-foes/explosives
Tongue - Can eat blocks and certain enemies (like Yoshi) but drags things towards like Nitro and buzzsaws
Jellyfish - Has jellyfish on head and can launch spazer laser attacks (goes through blocks) mid range
Tabasco - Shoots bouncing fireballs like fire Mario
Phonarang - Throw phone handset like a boomerang
Bird - Holds onto an alien bird (H reference) and can float slowly down when falling
Cloud - Can ride a cloud around as it slowly disappears (can stack, isn't a real powerup)
Powerups OF THE FUTURREE (maybe)
Rocket kick - Shoots foot off Pirby on kick; long range, returns on hit/edge of screen, slows Pirby in use
- Enables double jump
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There's literally thousands of lines of ideas, lists, organization, names and such, seeing all that I was trying to do back then and being in the now knowing nothing came of all the enthusiasm I put into it at the time is sad, at least it's out in the Internet now for one or two people to see sometime.
My philosophy with games like this is any concept, not matter how stupid or in-jokey, will transcend itself and be enjoyed (or at least appreciated) by others if you make it an actually good game.
I got quite far with engine stuff, it's more advanced than EnHanced even, stuff I mostly got working were:
Item boxes you can hit in various ways, collectables, buzzsaws, destructible blocks, blocks that break under you, red/blue boxes that switch between collission based on a button, bouncy boxes, TNT and Nitro (Crash Bandicoot)
Particle rain, water physics, different power-ups that can increase speed and grant abilities, some specifically unique death animations, doors that open when you get a key
Intro sliding in/out UI like Sonic 3, overworld map stage select, mini-bonus games based on stuff like WarioWare
Tons of randomization: with item box designs, items, blocks, tons of various SFX for everything that can happen,
There'd be 1 of 3 mini-bosses you'd fight between acts, each one a weird Pirby-like clone with a different first letter, followed by a proper boss after Act 2
The idea was having so much cool stuff would make Pirby more legitimate despite the obvious innate stupidity of it
Music was a mixture of my friend Analogue-Signal's stuff and royalty free stuff Ren & Stimpy used, plus a lot of samples from RiffTrax, Retsupurae and other stuff