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+Minus "recalculated" Is a remasterd version of my classic game "+Minus" from 2017.

This is NOT a sequal but more of a remasterd as i said.

+Minus is a fast past arcade-like shooter in which you control your ship + aim to collect "-" to level up and get most points. More enemies and power ups will spawn the longer you play and the higher your level will be.

A compact but useful and easy to read manual can be found in the game itself which makes it easy to pick up and play.

Hope you enjoy!

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Patchnotes

2024 05/13 - 1.00.5

This update mainly fixes some smaller bugs and made the gameplay a bit smoother. At the end, it was to much of a cluster fuck and the "O"s could take overhand very easy, so i lowerd some maxx numbers, made the firerate a bit faster and fixed some things in the progress.

  • Fixing some HUD elements doesnt go into the background if your ship comes closer to the top

  • Number of max "O" has been reduced from 10 to 8 (does NOT effect the smaller "o"s!)

  • Number of max "v" reduced from 8 to 5

  • "/" shot damage got incresed from 4 to 6 (it was way to low, srsly)

  • "Level up" life restore incresed from 12 to 16

  • Lightly faster firerate on all weapons

2024 02/27 - 1.00 Release

+Minus Recalculated is finally done and i can call it the "1.00" release. I add some things, changed a lot things..just read the patchnotes XD But yea, its worth now calling "done" because its, by now, more than just a remaster but more of a reimagen. Hope you enjoy!

---1.00 Release---

Changes

  • Better Titlescreen

  • Manual Fixes for the new stuff

  • Firerates from different powerups got higher

  • "%" Will also now stop if the "Q" freeze time is active

  • "Shield" Power up upgrated into the "Shield + Rainbow Aim" Power up (read the manual what it does now!)

  • For sure a lot smaller other fixes i forgot to name here

Additions

  • New "Spike" Power up

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2024 02/19

The game still has a hardcore difficulty curve when ever the last enemies are able to spawn. I had to change that and lowerd the spawn rate a bit, added something like a "health" power up which appiers the more enemies you destroy.

I also overworked the plasma which leaves now a "trail" and bringing back the new overworked homing shot.

Changes

  • Slightly Higher Firerate from the Plasma Power up

  • Gave the Plasma Power up now a trail

  • Lowerd Spawnrate from "/" from 2 to 1 when they begin to spawn

  • Manual Changes, now multi-pages (3 pages) long for easier reading

Additions

  • Added "%", a health power up which drops when ever you kill ~50 enemies, Heals 12 HP

  • Bringing back the "overworked" homing shot.

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2024 02/17

Some of the enemies should be hard to avoid or hard in bigger numbers. The last enemies which "do" appier seem to be the bigger "problems" the player has to work with. Sadly, it felt also like a bit unfair as soon as they "poped" up. I had to make some changes to them to fight them easier back with lowering thier HP and Numbers.

I also had put down the "Homing Shot" power up. It was more of a gimic-thing than anything "usefull" so i replaced it with a shot gun weapon. Also new is the Plasma weapon, the most powerful weapon which flies through anything.

Changes

  • New "bullet spread" system (thanks to Tailbit)

  • "V" Life down from 3 to 2

  • Changed the max number of "/" from 10 to 8

  • "Homing shot" got replaced with "Shotgun" power up

Additions

  • "Plasma" Power up

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2024 02/15

  • Rised the voiceline Vol a bit

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2024 02/14 "Patch" 3

  • Quick fixing the voicelines!

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2024 02/14 "Patch" 2

+Minus is a fast placed game. I wanted to add more infos for the player but didnt want to make it "to cramped up" on the eyes or to much counters and numbers "if" you have literally to control your ship AND aim at the same time. You might dont even have the time to react to what is going on and adding more would make it hard for the player.

So i added only 2 more HUD counters which are the near already "thin" line of your health points for the Shield and Powerup time.

As for said Powerup you "get", i was first thinking about to add a "flashing" effact or something to the HUD but thought that maybe a "voice" would do better so you can react faster to it and "KNOW" what you actually got the moment you collect it. Hope that helps!

Additions

  • Added HUD counter for Power up time

  • Added HUD counter for Shield

  • Added VOICELINES for powerups

Changes

  • Fixed some Manual typos

  • Shield powerup time rised from ~20 Seconds to ~30 Seconds

  • Lowerd Health you get back from a Level Up from 25 to 12

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2024 02/14 "Patch" 1

Thanks for the Daily 3rd on 24/02/14! Thats something haha ^^ I was actually thinking and worried i would get "blammed" with this game since it was still in an early state but i will keep updating it a bit more as i said. In fact i will update it later today to fix and add some smaller things! Again: Thanks everyone! :D

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2024 02/13

Overworking the manual, making it easier to read the "important" parts (colored in blue now).

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2024 02/12

Prerelease/ in a playable state



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