Comments (199)
after seeing the game it over all isnt bad, but it feels like it could use something else, characters are very 1 way and this has potential to be fun but it's run down by its survival mechanic just running away from the purple light. one proposal is to add more to the ai and hiding spots
giving the player more to interact with; for example hiding and crouching in a plastic house can keep you out of springbonnies sight and is mainly more fair instead of trying to run to no avail.
another thing is you could also add in something that gives fredbear and springbonnie something more to be cautious about is the surroundings, adding stuff that the player could kick and make noise alerting a character to a more cautious state or just luring them towards you could work, the bins being knocked over don't really work as a luring mechanic as its practically useless on getting distracting springbonnie
if you ever come to still make the game please do take these into mind, i think you could actually have something cool in mind but it could be better.
I will keep an eye now.
Ok, I just want to clarify these 2 things:
This is not Nikson's game, This is the game of @JoeOneKnows
Project Glowstick is a fan reboot of TNaF 2019.
And for android users:
There will not be an android version since the game has too powerful shaders that a mobile can't support.
Aight, please, hear me out. There NEED to be checkpoints after every glowstick. I was on a good streak one time, having got the yellow and red sections done. Then, during blue, I was screwed by Springbonnie. I realized I had to start from the beginning, and since it's basically RNG whether you get them without being caught or not, I just ragequit. When you return from break, please tend to this.
@JoeOneKnows @Cboyjet PrOjEcT gLoWsTiC 2.0 wHeN???
An old fan project, play at your own risk, expect hard mechanics and bugs.
You wake up, disoriented and your ears ringing, the cold damp air hits your face as you emerge from a ballpit and step onto the matting of a play structure, you can't remember what time it is, and your parents are nowhere in sight, as you wander around the neon-lit play establishment, smelling of pizza and hotdog infused carpet, the building seems to be completely empty, however, as you wander you will soon realize that the building isn't as vacant as it seems.
Project glowstick is a difficult Free-Roam strategy styled game, Plushtrap wants to play hide and seek! collect glowsticks and give them to Plushtrap to unlock the front door and escape. Use distractions and your environment to your advantage as "things" are constantly on the prowl for you.
Credits:
Programmed and designed by @JoeOneKnows
Structure, Prop, and Character Modelling by @Cboyjet
Project Glowstick is a reconstruction/expansion of the cancelled fan project known as Those Nights at Fredbears, (2019) created/conceived by @Nikson_Official
This is a fan project of Five Night's at Freddy'sâ„¢
FNaFâ„¢ is property of Scott Cawthon, all rights reserved.
#fangame #fnaf #FNAF #TNAF #FiveNightsatFreddys #Fnaffangame #thosenightsatfredbears
Mild Realistic Violence
Realistic Bloodshed
Tobacco Reference