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Purgatory Fell uses a Standing-Room, trigger-based locomotion, giving you full control over your changing inertia. This increases the control you have over your movement, which also tends to alleviate potential motion sickness. In this game we have the usual object grab/throw mechanics, and climbing/falling, but also we explore new technologies in effort to evolve the VR artform:

►► Fluid physics that you can push around with your hands, and displaces around your body as you move through it.
►► Volumetric Lighting & Fog rendering (realistic smoke with real volume and density)
#adventure



teen
Realistic Violence
Realistic Bloodshed
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