About us
We are a small independent game studio, located in Brazil - Curitiba city.
Formed in 2015, with the aim of creating creative games for all platforms.

In all these years, we gained experience in different sectors of the segment, we already worked with different partners, publishers and together we made some really cool games

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BAZEKA: A 2.5D BattleRoyale Project:
It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

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Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

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Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

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If ScoobyDoo 90s Sness, had married Friday the 13th and they had a child, then that child would be Dead by Dread. Here is some of the news that is made for the closed tests soon. Please gimme your suggestions!

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Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?