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What do you think?
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Something smells fishy @Ryemanni

I have an idea for new objects - Blue variations of rings,springs and poles.They contrast red variations and are in Utility category:

Bluering,instead of descending,ascends (goes up) when grabbed by fist.

Bluespring is like Redspring except it goes up instead of down when jumped on.

Bluepole,instead of self-destructing,increases it's height at the set amount of it.There's Min Height (it's default height,not being climbed on) and Max Height (The maximum amount of circles it can make below each other,when being climbed on.).

Here's how would they look:

blue.png

I took Pinkring,Pinkspring and Pinkpole sprites and edited them.

Hello,

I am a fellow Rayman from Finland (torilla tavataan!). Is there still any chance you could add the NPCs from Rayman Redemption (The Musician, Joe, The Painter etc.) as decoration objects for Rayman Redesigner? No functionality needed, just so they would be there like the Musician's Family is. That would be such a cool way to add more detail to levels: for example if someone wanted to make their own variant of Joe's beach, Joe could be placed there as a decoration object.

Your work has been so amazing!

immagine.jpg

I found another bug, if you place the sticky next to a slope the sticky effect spreads over the entire slope

Rayman ReDesigner is a stand alone level designer for Rayman Redemption. ReDesigner features most of the stuff from Redemption as well as a bunch of new stuff.


Check out the main game:
https://gamejolt.com/games/raymanredemption/340532


Dedicated website for sharing your levels, custom skins and backgrounds:
https://raydistributor.com/


The game was released on 4.2.2021

The game was build and tested on Windows 10, so other compatability is not currenty guaranteed.

FAQ

1. What is Rayman ReDesigner?

Rayman ReDesigner is a stand alone level designer for Rayman Redemption. Rayman Redemption is a fangame reimagination of the original Rayman game from 1995.

2. Is the game free?

Yes.

3. What engine does the game use?

Game Maker.

4. What's Ubisoft's stance on the project?

Nobody knows. Ubisoft has never given an official statement regarding fangames, but they also have never taken any fangames down.

5. Can you add this/that?

The game is finished, and there will be no more updates.

6. Does the game support xinput/dualshock?

Yes. Xinput and dualshock 4 are supported.

7. Will there be any translations of the game?

No.

8. Will there be a mac / linux / mobile / switch / ps4 /... -ports?

No. If you're on Mac or Linux, try using Wine to run the game.

9. Saving doesn't work.

From 1.4.0 onwards saving into every directory should work. The only exception is the program directory (next to the exe or in a subfolder) in which case the file will appear in appdata instead. It's still always recommended to run the game as admin.


Get in contact with me via Twitter:
https://twitter.com/Ryemanni


#fangame
#platformer



all-ages

ReDesigner Blerb #7

Rainbow Tings? How about rainbow Pricklys? You can make each instakill you separately, so red is no longer exclusive to that. The red glow tells you which instakill you. Big pricklys, bouncers, swings etc can all change colours.

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ReDesigner Blerb #6

More new tiles.

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ReDesigner Blerb #5

...

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ReDesigner Blerb #4

Each world will include many new set pieces and tiles. Huge thanks go to a legendary custom tileset creator 92Dexter11 for allowing me to include their work in ReDesigner!

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ReDesigner Blerb #3

Coloured tings from Designer return. Gendoors and Killdoors included. There's also an option to enable ColorADD symbols for the tings, which should help colour blind people recognize them more easily.

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ReDesigner Blerb #2

Red variants of the pink springs and poles. The poles self-destruct and the springs move downwards with each bounce.

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ReDesigner Blerb #1

Let's start things off with something simple you couldn't do in normal Designer: Moving big pricklys.

Welcome to ReDesigner!
Now that the Gamejolt page is up, I plan to release more tidbits of new content more regularly, so stay tuned!

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