Comments (18)
I can't wait!!!! ᕕ( ᐛ )ᕗ YOUR THE BEST!!!! (ノ^∇^)
I don't suppose you can add a demo to try out?
There's an error. After the title screen there is a cutscene. Right after the cutscene finishes, a error window pops up, and it says:
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object o_wall:
Fatal Error: Can not create vertex buffer of size 147456 bytes
6094 vertex buffers allocated with total size of 876048 KB
at gml_Object_o_wall_Draw_0
############################################################################################
After that it gives me 3 options: "Copy", "Clear", and "Abort".
Copy just copies the message.
Clear removes the error text.
And abort just closes the game.
I downloaded both the ZIP and the downloader versions, and the same thing happens on both. What can i do?
Really unique and pretty cool but I sucked very badly at it :)
This is an interesting game.
THE GAME IS IN BETA STAGES, ALL FEEDBACK WILL BE PUT INTO THE FULL VERSION!
(Read below for more information on the game, lore, music, endings, etc...)
This game was designed to be completely playable by those who are visually impaired. All menus can be navigated by simply hitting space. The primary objective of the game is to traverse a maze of ropes without making too much noise. Players will be guided by sound cues such as pings, which mean that you are currently traveling on the correct path. When you hear a can rattling noise, it means you have walked into a noose. If you hit a noose too many times, something will begin to chase you. The character is controlled by the W A S D keys on a 90-degree pivot. Each direction has a unique sound associated with it. When an item is acquired, the Left Click of the mouse may be pressed to use the item. There are other power-ups, and many secrets left to be discovered, including 3 unique endings.
Every ending has its own trophy displayed on the main menu when completed. In order to earn each ending, specific steps have to be taken beyond completing the maze. Items such as an ax can be acquired through locating its procedurally generated position on the map.
Every song and sprite was created by me, with the exception of sections of one song. (The song that plays when you beat one of the endings. RickLan is credited in the credits on completion of the game.)
The songs in order as they appear in-game are:
Ambient Silence
Funeral Synth (Menu Edit) (RickLan)
Dark Tower (Intro Edit)
Noose Wave
Steven Burns Song (Funeral March Cover)
Electronic Endings
Funeral Synth (Normal) (RickLan)
Dark Tower (Normal)
The game itself can be completed anywhere from 5 to 75+ minutes to beat.
Each ending contributes to telling the story in their own way, and your actions impact the outcome of the main story arch.
Music and Fan creations are more than welcome as long as I am credited.
Videos and Streams are greatly encouraged as everyone benefits when games are played by content creators of all sizes.
My Social Media can be found here:
Youtube: https://www.youtube.com/channel/UC_ZMcMszzMObtMBoeVXINzA
Instagram: https://www.instagram.com/sayincraft/
Twitter: https://twitter.com/Sayincraft
Follow, Rate, Play, Record, and Share! I would love to be in contact with anyone who has questions!
And remember... Not everything is as it seems...
#ConsolationTimeLinePhase1
#Horror
#Halloween
#Halloween2018
#Pixel
#audiogamejam3
Sayincraft 2018 - https://www.sayincraft.com/
#puzzle