Comments (2)
If this is made in GMS2, then it's a framework, and GMS2 is the engine.
Looks great. I think I'm gonna buy it someday :)
About
This platforming engine should be everything you need to create your very own platforming game! This engine has an extensive amount of features and will be updated accordingly when/if there is a majority request. This engine uses clean and commented code, allowing you to easily understand and modify it. This engine is currently compatible with Game Maker Studio 2 only.
Features
v1.1:
Pixel-perfect collisions & movement
Variable jump height based on player input
Sprite squishing, stretching and skewing
Double (or triple, quadruple etc.) jumping
Jump input buffering
Ledge forgiveness
Jump-through platforms
Moving platforms (vertical, horizontal and diagonal)
Platforms with characteristics (ice, slime, bouncy etc.)
Wall sliding
Wall jumping
Ledge grabbing
Conveyor belts
Ladders
Climbable surfaces
Springs
Slopes
Liquids
Ropes
Interactive foliage
Very efficient frag objects that interact with terrain
Very fast and efficient collision detection
Optional un-stucking
Comprehensive debug mode
Easy input handling
Pausing
Well commented, organized code
v1.2:
Spikes
Basic enemy
Blocks that fall after you touch them
Better slope handling
Minor fixes and improvements
Future versions:
Enemy path-finding
Several camera modes (follow, predict, etc.)
3D environment support (with 2d gameplay)
Controller support
License
This product is licensed under the following terms:
You are allowed to adapt this work for personal or commercial purposes.
You are NOT allowed to redistribute this work or parts of it (adapted or left in its original state) as an open source product.
You ARE allowed to redistribute this work or parts of it (adapted or left in its original state) if you ENSURE that your product is closed source and can NOT be reverse engineered.
You MUST give credit if you use and redistribute this work. The following must be present within your product in an unobscured way (beit credits, title screen or other): "Rob van Saaze", "www.robvansaaze.nl" and "@robvansaaze
". These are my name, website url and twitter handle respectively. Credit me for either "base platforming engine", "additional programming" or something similar.
I can NOT be held liable for the consequences of using this work.
I do NOT offer warranty for this product.