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What do you think?

Is this RPG Maker MV? I don't know if I can run it for more than 1 hour per sitting after my last incident.

2GB? this game is going to be gud gud

springtraps gud adventure

I would take this as it's very cool, but it's 2 GB, so maybe after i finish other games, i'll return to this one.

I wasn't sure whether I had played the original, but after getting to the whole "Golden Freddy in a Swamp Jungle shack" scene, I remembered I did.

I've played up until Freddy and friends show up and have a couple of questions/remarks :

  • When you get to Michael Jackson and then exit Gift Land, there is a blue-ish layer that stays on the overworld no matter where you go until MJ is defeated;

  • When you encounter Mirror B, the game crashes with a missing battlebacks1/secretdance error;

  • Even if you copy another battleback and rename it to secretdance so you can fight him, you get a missing audio BGS error "nyoom" when Mirror B uses Afro Assault;

    On top of that, Afro Assault is too weak of a move as it does around 500 damage with just one hit.

  • When you fight Golden Freddy, even if you have grinded so much that you already have the best gear possible from the Office Shop, his Token Throw can still one-shot you;

  • I don't quite like how you are immediately forced to fight Mach Scraptrap as soon as you enter The Office after beating MJ. That means unless the player has another save from before the Michael fight, they are fucked if they are short on supplies for something they could not have foreseen;

  • I got all the Strange items from the 4 Portal Bosses but how is it combined into a new weapon from Springtrap?

  • Golden Freddy has Golden Stinger as a skill which is useless until you have a Dildo equipped but...is the debug room the only place to get one? Even when you have one equipped, the skill remains unusable.

  • Why do both Springtrap's Counter-Stance and G. Freddy's Reinforcement have a chance to fail? If anything it hurts the reliability of such important skills (especially Reinforcement);

  • There is no reason Golden Freddy's Golden Slash should have ANY chance to miss as not only is it piss-poor damage wise until you get a Dragon Dildo, but it's essentially a Tophat Toss with one extra hit, a basic reliable skill for damage. Especially considering all of Golden Freddy's other skills (minus YiffDicks) are support ones.

  • I REALLY do not think you can justify Golden Freddy's "YiffDicks" limit break to have a 15% chance to miss considering it IS a TP move AND it costs so much;

  • Random Lens is too weak of a move. You'd only use it on bosses but 9 times out of 10, it has no effect on any of them. Even if you do get an effect, it lasts so shortly, it's not worth the usage.

    I suggest you either make it more efficient overall in terms of status percentages/boss resistances/status durations OR you make it SIGNIFICANTLY cheaper (290MP seriously?)

  • Reverse Row is objectively worse than Contradance as an AoE move as it deals less damage for more MP with no additional (possible) benefits;

  • Lightning Cyclotron is a WAAAAY to unreliable move to ever consider using it. Granted it's an AoE Backup Bash but with a mere 8% chance to hit......

  • Is there a legit way outside of the debug room to obtain each Dragon Dildo (Limp one, Dragon Dildo A-F)?

  • The Necromancer spams Confusion Lens too much to reliably beat him. Not only that but it never fails/misses either.

  • Beanos is too strong. He is faster than your party, moves twice and BOTH his Beanos Rush and Beanos Bass-Boost deal a TON of damage, making it very likely he'll knock out either one or both of your party members unless they are at full health. On top of that he has a Backup Bash that has a 30% chance to fuck you up and force a save reload.

  • How come that when you first encounter Freddy and say "no I gotta do some shit first", there are two different car graphics on top of each other? It seems to only be fixed once you leave the Spatial Tear overworld;

  • How do you fight the Super Fan?

  • When you interact with the Gift Shop in the Office, you should be able to cancel out of the category selection menu by pressing the appropriate cancel button instead of having to select "exit" or either one of the categories and then the cancel button;

  • When you beat the extra boss in the Spacial Tear, he explodes, leaving behind clear sparkles as if you can pick something up but you are automatically kicked back to the HUB. What's up with that?

  • Coming back to Beanos and even "????" (Spacial Tear), you can pretty easily sleeplock them with Golden Freddy's Toreador March as soon as he can outspeed said bosses thanks to equipment like Bonnie's Head and Dragon Dildo F.

  • When you beat the Golden Freddy Plush, you get two Golden Tophats categorised as Equipment but neither Springtrap nor G. Freddy can equip one/them.

  • I don't think Bubba, as the final boss, should be susceptible to paralysis at all;

  • When you don't interact with each corresponding crystal whenever you give Bubba back a part of B.B, you are locked out of whatever weapon you get from infusing all 4 strange whip parts as only one crystal will light up and work (I only gave Bubba everything in a row, not one by one with the Portal bosses inbetween);

before springtrap's night of debauchery in FNaFb 3...

He wakes up in the office, and takes a walk...

just to find his threequel emporium fricking ruined.

i have fixed a few things and added another few:

NEW:

-The Four Doors, completing them unlocks 4 more bosses to fight, after going out of the last door you will receive a notification.

-Re-made Spatial Tear map.

-Puppet's door music replaced with Elevator Megalovania.

you'll have to discover the two new things.

FIXED:

-after defeating the two phases of the Fan, the Fan in the battleback of the office will disappear

-Correct music for Golden Freddy.

-when reached the final room of the gift land, the battleback changes to one i've made.



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