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What do you think?

un alien bleu

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It is December 12, 2000, in Finland, deep within the coldest reaches of the Nordic country, at the dawn of the technological boom.

You play as Raziel, driving along a lonely, snow-covered highway, the air crisp and the horizon stretching endlessly under a pale, winter sun.

You receive a call from your best friend, Olivier, who is in Ireland on business; his voice is warm and familiar, a small comfort against the isolation of the road.

Suddenly, your car sputters and comes to a halt—out of fuel.

You step outside into the quiet of the forest, where the only sounds are the crunch of snow under your boots and the distant whisper of wind through the trees.

Nearby, a dimly lit gas station stands like a beacon in the wilderness, yet the place feels strangely abandoned, almost out of time.

As you wander, you notice the ground giving way to a massive crater.

Curiosity pushes you closer: it is a mine, enormous and silent.

At its center, a factory rises, marked with a logo you somehow feel you recognize: Blur Factory.

The air here carries a metallic tang, and an unsettling stillness makes your skin prickle.

Even though you’ve never been here, the place feels hauntingly familiar.

Then, you see it: a metallic door, unassuming yet oddly compelling.

As you open it, a strange sensation washes over you.

Beyond it lies a world unlike anything you’ve known.

You are completely alone.

There is no second, no third, there is only this.

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Within the structures of the mine, faint voices echo through the corridors, as if trapped souls wander endlessly, lost forever in time.

The air feels heavy with memories of horrors long past, and every shadow seems to whisper of the atrocities committed here.

This factory has been the site of countless dark deeds, leaving a mark that refuses to fade.

One life may have survived, but the rest have vanished, swallowed by the weight of the past.

Time here feels suspended, and nothing has changed since that moment of unimaginable cruelty.

The mine itself seems alive with lingering sorrow and menace, a place where the echoes of the past will never be silenced

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— System | Windows 8.1/10/11

— To have a better experience, I advise you to set your resolution to 1280 × 720.

— I planned to create two versions, a French version of the game, but also an English version (perhaps in future updates)


CREDITS:

• @BleueberryDixie Creator, Director, Modeller, Coder, Animator

• @misfit-the-monster  Artist, Idea, Music

• @Jone-lacorffe  Support, Beta-Tester, 2D Artist

• @NeorrorGamer  Secondary Coder, Modeller

• @Paoty Support, Beta-Tester


A Creation by Roman Blueberry · (2026)

#fangame #other #scifi #pointnclick #horror #fnaf



mature
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Drug Reference
Language
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