Comments (6)
I intend to download your game, but take a look at my game too
Looks really cool! I'm excited to see how this amazing work fleshes out :D
Hi! really cool ! take a look at my game too! I will test your demo :-))
#rpg #retro #openworld #choicesmatter #nonlinear #branching #turnbased #fantasy #topdown #exploration #partybased #SOA #NSV
-40+ Recruitable Party Members
-Multiple branching narrative paths driven by a faction system, your choices, & exploration.
-Level up to level 90 as a Rogue, Priest, Mystic, or Soldier.
-Almost 200 different armor pieces and weapons to equip your party with.
This is a solo developed RPG so any interest and all support is greatly appreciated! I will be releasing on Steam and this is the beginning of many projects within an all new original IP, that will include multiple game and novel series'. SOA is a large, conceptual RPG; with choice and consequence, non-linearity, replayability, exploration and difficulty. SOA takes place within the NSV (NetherSolVeil) Universe, within the Nation of Arcturus. ​
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Arcturus is an anarchic nation with very little stability, being ruled by varied Guilds.​
The Gateway, The Watchman, The Imperium, The Phexians, The Luno, as well as Independents and ever-present international groups like the Dragoonists, and Rid's Legion. While playing through SOA you will be able to interact with each faction effecting your playthrough dynamically and dramatically. ​
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You begin your story arriving to Arcturus from your former home of Sirius, as a follower of Dragoon. Due to the Arcturian Imperium being Dragoonist, you find refuge among them. As you find your way in Arcturus, fending for survival in the desert, choose whether to lead the Imperium to glory, focus on mystic studies and hunt for artifacts, rebel against the Guilds and fight for a new Arcturus, or unify the Guilds and try to bring peace to the nation.​
Build your party from characters of the varied factions and see how your choices effect Arcturus.Â
[Alpha Description]
#EarlyAccess #RMVXAce #RMXP #Indie #PreAlpha #Prototype #RPG
Open world with rich lore that is based off of a WIP novel series. Branching, choice and consequence narrative, faction-based quests and items, and immersive exploration elements. It is essentially a JRPG with four classes, but has some outlying Non-Linear mechanics, details and features INSPIRED by western rpgs and sandboxes like; games coming from Bioware, Troika, Black Isle, and Obsidian dev studios.
Some concepts and design objectives for balancing, gameplay and progression during development are;
-A "Narrative Tech Tree" progression system.
-"Flexibility Factor".
-Choice + Combination fuel Replayability.
-"Collectible Incentive".
-Exploration/Intel based "Quest Tracking".
-NonLinear Exploration drives Narrative.
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These "design objectives" combined with and implemented, through the Open(expanding) World, Abundance of Content(+ Rewards), and only limiting player agency w/ difficulty.. This will bring you a dense new world to explore and a large amount of replayability, through multiple endings and milestone(faction-based) branches in the narrative, a variety of faction rewards, dynamic items, and various party member combinations.