Comments (4)
Great work! Looks fantastic. Wondering if you needed a composer or sound engineer to help create that atmospheric feel that I think you're trying to portray?
https://www.youtube.com/watch?v=mu2-92wR7Co
HI! the game you made was good. i give the game a 3/5. its one thing i dnot like is that the rock are light green... ehh.
i like it! maby i record a video.. keep on.. hope for new updates..
ScapeLands is a completly randomly generated, slow paced walking simulator.
Each time you unfold a new map, a new landscape is getting generated. Sometimes you find yourself walking through a dense forest, sometimes you walk with wet feet through a swamp. Each map is unique.
I developed this project for shool and its still work in progress.
At the moment there is only one type of tree and the landscapes all look very similar but in future updates, the generated worlds will be very different from each other.
Dont expect intense gameplay or challenges! Scapelands is not that much of a game, its more like a good book that you read while drinking a hot cup of coffe on an autumn day. Its made to relax!
Controls:
Use W,A,S,D to move around and space to jump.
By pressing Escape, you will get back to the main menu at any time and can generate a new map!
By pressing B you can get out your binoculars!
Planned features:
I currently plan to include a "soft core survival system" into the game.
That means you are not running around like crazy to find some food or water while beign chased by zombies, no. It means you maybe collect some berrys or mushrooms and sometimes drink some water from a pond.
Its supposed to bring a littlebit of gameplay into scapelands.
In addition to that, i plan to add randomly spawning animals. Some are scared of you and some you should better avoid.
Also you maybe noticed the strange buildings and watchtowers. Those are so called "Landmarks". They will be important in the future!
For suggestions and updates, contact/follow me on gamejolt or facebook!
A Game by Felix Haffke // MelonGames
2017