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Game Soundtrack
SLOWDEAD NIGHT
Story Description
1984.
You are Ethan Cole, a 19-year-old teenager living in a quiet suburban neighborhood where everybody knows each other. The streets are calm… except for one man.
An old resident named Mr. Grayson wanders outside almost every night. He screams at strangers, insults children, destroys mailboxes, and talks to himself like someone is following him. Most people avoid him. Others believe he is simply insane.
But one evening, after watching him leave his house late at night, you decide to finally discover what he is hiding.
You break into his home.
Inside, the atmosphere feels wrong immediately: dusty corridors, rotting wallpaper, strange whispers through the walls, and dozens of stuffed animals staring at you from dark rooms. As you explore deeper, you uncover disturbing evidence connected to several missing people from the neighborhood.
Then you find the basement.
Bodies.
Cages.
Old videotapes.
Names scratched into concrete walls.
Before you can escape, Mr. Grayson returns.
You are captured.
When you wake up, you are no longer inside the house.
You are trapped inside an abandoned amusement park called “Deadland Park”, a project secretly created by Grayson in 1978, but mysteriously abandoned before opening to the public.
The park is unfinished, rusted, flooded, and slowly collapsing. Broken attractions creak in the darkness while old mascots and animatronics roam freely at night — some controlled by unknown mechanisms… others behaving like living creatures.
Now your objective is simple:
Survive the night
Escape the park
Discover the truth behind the disappearances
Rescue the remaining innocent victims
Collect hidden evidence scattered across abandoned attractions
Avoid Grayson and the deadly animatronics hunting you
The deeper you explore the park, the more you realize something horrifying:
Mr. Grayson was never working alone.
Gameplay Style
First-person realistic horror
Psychological horror atmosphere
Exploration and stealth mechanics
Puzzle-solving inside attractions
Dynamic enemy AI
VHS / 1980s visual aesthetic
Survival mechanics with limited resources
Multiple endings depending on rescued victims and discovered secrets
Main Locations
The Abandoned Entrance Plaza
Rusted Roller Coaster Station
Underground Maintenance Tunnels
Flooded Funhouse
The Puppet Theater
Animal Storage Laboratory
“Smile Land” Children Area
The Hidden Control Room
The Underground Grave Chamber
Enemies
Mr. Grayson
An unpredictable old man suffering from severe paranoia and violent hallucinations.
The Animatronics
Half-finished park mascots originally designed for children entertainment. Their damaged AI and unknown modifications make them extremely aggressive.
The Hollow Guests
Former victims who wander through the park in a broken mental state.
Tagline
“Some parks were never meant to open.”



