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SLOWDEAD NIGHT

Story Description

1984.
You are Ethan Cole, a 19-year-old teenager living in a quiet suburban neighborhood where everybody knows each other. The streets are calm… except for one man.

An old resident named Mr. Grayson wanders outside almost every night. He screams at strangers, insults children, destroys mailboxes, and talks to himself like someone is following him. Most people avoid him. Others believe he is simply insane.

But one evening, after watching him leave his house late at night, you decide to finally discover what he is hiding.

You break into his home.

Inside, the atmosphere feels wrong immediately: dusty corridors, rotting wallpaper, strange whispers through the walls, and dozens of stuffed animals staring at you from dark rooms. As you explore deeper, you uncover disturbing evidence connected to several missing people from the neighborhood.

Then you find the basement.

Bodies.
Cages.
Old videotapes.
Names scratched into concrete walls.

Before you can escape, Mr. Grayson returns.

You are captured.

When you wake up, you are no longer inside the house.

You are trapped inside an abandoned amusement park called “Deadland Park”, a project secretly created by Grayson in 1978, but mysteriously abandoned before opening to the public.

The park is unfinished, rusted, flooded, and slowly collapsing. Broken attractions creak in the darkness while old mascots and animatronics roam freely at night — some controlled by unknown mechanisms… others behaving like living creatures.

Now your objective is simple:

  • Survive the night

  • Escape the park

  • Discover the truth behind the disappearances

  • Rescue the remaining innocent victims

  • Collect hidden evidence scattered across abandoned attractions

  • Avoid Grayson and the deadly animatronics hunting you

The deeper you explore the park, the more you realize something horrifying:

Mr. Grayson was never working alone.

Gameplay Style

  • First-person realistic horror

  • Psychological horror atmosphere

  • Exploration and stealth mechanics

  • Puzzle-solving inside attractions

  • Dynamic enemy AI

  • VHS / 1980s visual aesthetic

  • Survival mechanics with limited resources

  • Multiple endings depending on rescued victims and discovered secrets

Main Locations

  • The Abandoned Entrance Plaza

  • Rusted Roller Coaster Station

  • Underground Maintenance Tunnels

  • Flooded Funhouse

  • The Puppet Theater

  • Animal Storage Laboratory

  • “Smile Land” Children Area

  • The Hidden Control Room

  • The Underground Grave Chamber

Enemies

Mr. Grayson

An unpredictable old man suffering from severe paranoia and violent hallucinations.

The Animatronics

Half-finished park mascots originally designed for children entertainment. Their damaged AI and unknown modifications make them extremely aggressive.

The Hollow Guests

Former victims who wander through the park in a broken mental state.

Tagline

“Some parks were never meant to open.”

#horror



teen
Realistic Violence
Realistic Bloodshed
Sexual Themes
Language

SlowDead Night is in development: smarter enemy AI, main and side missions. Free game planned between late 2026 and mid-2027. Thank you all for your support!

Slowwdead is still in development and currently in alpha. Alpha versions 1-5 and beta versions 1-3 are planned, with the full release expected in about two years. We’ll share updates regularly, so feel free to ask questions or share ideas. More updates.!!