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What do you think?

I finished the game in about an hour, maybe it's an skill issue but anyways, the immersion is well done. The story is simple but enough for building up the atmosphere.

A few places that can be imporved imo (contains spoilers):

  • Bloodstains would be cool when the blue child is crawling with broken legs, it helps with immersion.

  • Cage break SFX when the hammer hits it

  • When the third child catches the player, a faster footstep SFX before dashing towards the player is better than using the normal speed footsteps SFX.

  • "Thanks for playing" should be shown in the main menu after end game instead of using red words, which feels like a part of the story and breaks immersion at the end.

Oh and a death counter would be nice so I can see how I suck at the game lmao, anyways it's a great game and I enjoyed playing it.

forgot about this part in subspace emissary

If I had a nickel for every Ice Climber horror game I found, I'd have two nickels.

Which isn't a lot, but it's weird that two different developers made different horror versions of the same game.

Now this spices me up!

  • TurboTH(Dev of Metal Sonic Apparition)

https://youtu.be/9GV-peUgWL8?feature=shared

From the screnshots alone this game looks good

Free

Stitched EXE [Windows]

Version: 0.1.15 months ago
Free

Stitched.EXE [MAC]

Version: 0.1.15 months ago
Please look at the post in this Game Jolt Game Thread for information on how to open the game.
Free

Stitched.EXE (Easy Difficulty)

Version: 0.1.05 months ago
There have been complaints that two specific parts of the game are a bit too hard. This is the easy version of the original release.

Stitched is my first ever game that I have produced.

Known bug:
When invoking pause menu not in full screen mode, menu position may be disaligned. Dying or changing scenes would fix the issue.
(will fix in the very near future)

Controls:

Move Left: D
Move Right: A
Move Up: W
Attack: M
Pause: esc
Selection Toggle: WASD

[This game is a very short game and is made to be played in one sitting]

The game follows the fellow two ice-climbers we all know and love, Popo and Nana. There is a twist however; they have a third sibling. their sibling has died in an accident, and the two decided to go on an adventure to pay tribute to their fallen sibling. Things are not what it seems.

Everything in the game is created by me, except for the music, and a specific tile-set. Credits is specified in the game.

tile-set:
https://tilation.itch.io/multi-size-mythical-dungeon-tileset

#fangame #horror #EXE #exegame #analog #iceclimber #exe



mature
Realistic Bloodshed

I did not anticipate myself changing and adding so much stuff.

Anyways, game is to be released on 29th instead of the 31st, because I thought halloween is on the 31st ._.

#iceclimbers #exegame #horror #exe #stitched #indiehorror #gameprogress #release

I am now in a phase of just enhancing the graphics of the game. Here is one of them.

Added some new decorative animations as well.

#iceclimbers #exegame #exe #iceclimber #stitched #gameprogress #horrorgames #indiehorror #indie #nintendo

Sneakpeak of the Title Screen, I recently revamped it because the old one looks terrible.

First image is the new one.

#development #iceclimber #progressart #exegame #exe #horror

I released a game trailer for this game. Have a look!!

Game Trailer link:
https://www.youtube.com/watch?v=DEfuIgdsTEo&ab_channel=Death052

#iceclimber #exe #exegame #iceclimberexe

https://www.youtube.com/watch?v=DEfuIgdsTEo&ab_channel=Death052
https://www.youtube.com/watch?v=DEfuIgdsTEo&ab_channel=Death052
https://www.youtube.com/watch?v=DEfuIgdsTEo&ab_channel=Death052

I am planning to release the game in October 31st of this year, so stay tuned :)