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Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev

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Cursor Update:

- The cursor keeps the same scale, regardless of the camera zoom.

- Each weapon has its unique cursor sprite.

- Added a little rotation flair for extra juice.

What do you think? #gamedev

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Lerped the speed boost during invincibility for a smoother feel, and added a UI indicator to show when it’s active. Thoughts? #gamedev

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Implemented a Wave System UI so players can keep track of their current wave. What do you think? #gamedev

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Added dust particles to the enemies! Minor update... but at least it's something. #gamedev

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I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev

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Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev

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Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev

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Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

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Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev