
Comments (27)

tlop leak
My Review
Main Gameplay
I liked the game for the most part. Everyone's mechanic felt unique and kept me interested in the game, except for Minnie. Minnie to me felt non-existent; I don't think she even killed me throughout the main story, except for custom night challenges. However, one major criticism I do have is that some jump scares don't feel scary enough. To me, the jump scares should be unexpected, loud, and short. The unexpected and loud parts, I'd say, don't pass my first two marks. [SPOILER] With Pandora, Henry, Mortimer, and even Lost Hourglass entering the front/back doors. It leaves some of the scare factor gone; however, I don't know if removing these animations changes the gameplay entirely.
Extra Trials [SPOILER]
Night 13 was fun. My only complaint is that the explanation for dealing with Jason behind felt messy and confusing (but that is something I'd wait for other people to complain about because I have a slow learning time, and I feel that could be a me issue). Memory Night was a really fun callback experience. I have no complaint about this mode, except for hard mode. (Minor issue) I felt hard mode should've had some way to know Slester would be in it as well. Mortimare and Dual Boss were fun nights, no complaint from me on those. For Mortimatum, it became frustrating and unfun for me to complete due to my obvious skill issue, so I didn't complete it.
Custom Night [PARTIAL SPOILER]
I liked the challenges. SpacebarCam7. SpacebarCam7 was a fun challenge because of how the office is dark and how it utilizes your memory of the office details. I like the bonus characters too, especially the inclusion of Cult, Lost Hourglass, Hourglass, and Mac Tonight. I haven't completed all of the challenges, but they have been fun, except for Spring Trapped. Spring Trapped is the bane of my existence for the moment. Also, I would appreciate an option bar for Living Nightmare mode regarding the BGM. I like the BGM, but I reckon that some other people want to focus more on the game's audio and visuals rather than music.
Final Opinion
Even though the game isn't perfect, the gameplay was fun and memorable with the main story and extra game modes, and custom night. I hope this game will continue to improve.
They're too lost. We need to find the Lost Ones.
okay, now THIS looks better than the original, and please tell me it doesn't crash when I play it.. (Looking at you, TLO Remastered)
Two months later and this is still one of my favorite games I've ever gotten to be a part of, proud of you Joke :)
The Lost Ones: Persistence
Code_Breaker V2
Model Release

It doesn't look good to you, does it? Ever since your memory loss, the art you've made has lost its charm. Drawing is difficult. Your executives aren't pleased with your current work, so they gave you a week off in the private vacation cabin on their abandoned island, giving you time to practice until you regain your magic touch. A week of peace and quiet, with the simple objective of relearning.
But things have changed from the last time you were here.

The Lost Ones: Persistence sure is an oddity. Basing on an old cancelled The Lost Ones reboot (TLO being a series originally created by Malrat), while erasing all the questionable parts that made that game infamous. Putting the assets to a good use, you could say.
The game has a 5-nights campaign with its own story, as well as an extensive custom night. with its own progression. The custom night itself is unlocked from the beginning, most of the campaign is optional if you aren't interested. Finding early stages of the game too easy? Well, you can easily challenge yourself, and skip the easy parts, getting faster to the good stuff if you yourself are good enough.
If you know about what the "cancelled The Lost Ones reboot" was, you might be concerned about the story or even some gameplay elements.
But worry not, as the parts of the game considered bad on average were all overhauled. The story has been altered to keep the interesting parts intact while avoiding being somewhat of a laughing stock. Mechanics from the original game that would've been a pain to deal with were also changed.

Main:
Joke - Creator, various stuff.
Kry11119 - UI, feedback.
OskiVi - Main modeller, feedback.
MarcosMata - Modelling, feedback.
Milky - Rendering, modelling, voice acting, feedback.
betadipsygipsy - Rendering, animation, feedback.
Sackhead - Model porting, feedback, modelling (easter egg).
Datdod - Feedback.
itsMetal85 - Feedback.
WeedChips - Feedback, voice acting.
Original Game Work:
Sammy - Modelling.
AntiParadox - Modelling.
Black Rabbit Productions - Modelling.
Nyston - Modelling.
Eggnite - Modelling.
Pandawave - Concept art.
enclumo - Main Menu track.
Other:
Malrat_ - Creator of the original The Lost Ones series, few other things.
Radiance Team - Current owners of Five Nights at Treasure Island, the base Henry model, releasing the FNaTI archive.
AnArt1996 - Creator of Five Nights at Treasure Island.
Slimebeast - Creator of the "Abandoned by Disney" creepypasta.
StellaWisps - Few used models.
Fourteen - Blender 2.8+ port for one of the extra characters, as well as a models for a certain hellbound fellow and their undead friend.
Monste - A very important Custom Night character model.
samudschigo, Riswan zamil - Used stock models.
Arctura - Main menu ambience.
Kataiser - Last challenge music.
Hangmen - LN.
Scott Cawthon - Creator of Five Nights at Freddy's.
Disney - Mickey Mouse probably.
#horror #fangame #action #strategy #survival #pointnclick #fnaf #fnati #TI #tlo



















