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What do you think?

It's somewhat interesting how this is without a doubt the first FnaFb fangame I played which is NOT built on RPG Maker VX Ace or VM, but instead on such an old engine as 2003. Pray tell, was this necessary to achieve the aesthetic look of TNaF?

When I first tried to do Neon Mode right from the get-go, as soon as Neon Fred was about to say his first line, the game crashed due to some missing/unrecognizable faceset image so I HAD to go with normal mode instead.

Other than that, there is not much to criticize as it was somewhat relaxing to just let the AI take the wheel with the auto-battle option, even for bosses who admittedly are a bit too vulnerable to poison, at least in normal mode which is inherently fine in my book.

I do feel like the Head and Body Endoskeletons give so much DEF later on, that even enemies who are a level above you (e.g. fighting Delta enemies with Beta/Gamma armour) barely scratch you, not helped by the fact the player's party's APM is much higher than the enemies'.

When you unlock the final shop near the Office, Chica is missing her Platinum weapon equivalent to purchase, as for her there is only the Gamma and Delta equivalent.

I was kinda curious what the point is of the A Weapons you get from defeating the four plushies individually. Can they be leveled up or something? One would think given their names, regular attacks would have some bonus effect tied to them or you'd get some special skill for having them equipped but all it does is give you an attack increase equivalent to Platinum Weapons.

While I may have ended up with plenty of tokens by defeating cameras consecutively with the strongest gear equipped, I do believe particularly the Omega enemies could drop 75 tokens a piece instead of 50. It would make a huge difference for grinding for the Body/Head Endoskeleton F, Platinum Weapons and XXL Pizzas + additional Large Soda's and XL Pizzas/Half Cakes.

Lastly, and this happened twice, after beating Golden Freddy and his Lost Souls, the game just shuts down with no warning after you get your potential battle spoils instead of initiating the next cutscene/bringing you back to the overworld.

Five Nights at F***boy's was made by Sable Lynn & Joshua Shaw in RPG Maker VX Ace.

That Night at FuckBear's is a creation based on the works of FNaFb with a twist. That twist is mainly being made in RPG Maker 2003 that uses ATB combat and a few personal changes.

You control Fred, an animatronic with the goal of having a RADICAL NIGHT OF HARDCORE DEBAUCHERY! The only things stopping him are the surveillance cameras and swarms of party-themed enemies. With the aid of Bon, Chi, and Fox, Fred must destroy the cameras so he can have the time of his fucking life.

Make sure you have RTP 2003 installed before downloading.

Features:

  • Sound font text for 3/4 party members! (Poor Fox)

  • Colorful enemies!

  • A new layout!

  • A 100% custom tileset!

  • Free tokens!

  • Boyloon!

  • Fox's dirty mags!

  • No dildos... :(

  • Neon-themed Hard Mode!

  • Boss Rush for both Standard and Hard Mode!

#fnaf #fnaf2 #fnaf3 #fnaf4 #fnafsl #fnafsb #fnafruin #fnafb #fnafbfm #fnafbcc #fangame #rpg #rpgmaker #rpgmaker2003 #rpgmaker2k3 #rpgmakermv #rpgmakermz #adventure #pixel #pixelart #retro #strategy



teen
Mild Cartoon Violence
Mild Fantasy Violence
Suggestive Themes
Mild Language
Comical Shenanigans

I'm been playing around a bit and decided to buff up the teams SP and damage of Skills. That and I added some new Skills for the Cameras to use. Hopefully the next update will add the final boss for both Modes.

Version 0.2.0 is now out! Have fun with Hard Mode!

Howdy! Just letting y'all know I'm working on a new update for the game. It's nothing crazy just adding an overlay for area difficulty and trying to add text noises so the characters sound like they are talking.