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This is just a test build of the first three levels of my game, Towers. This is a purely mechanical build, DO NOT bring up how it looks since I'm not paying too much attention to the design yet. The purpose of this build is to make sure the player can get from Point A to Point B and that everything that's supposed to work, works correctly. Let me know your Best Scores and Time and any ideas you have to really take this platformer to the next level (not design-wise though.)
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