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What do you think?

Hey dude this game seems very interesting and i'm impressed about the new mechanics that you added, especially all new characters!! 😁

This seems like an interesting game, I'm especially intrigued on how the unlockable animatronics will work. You're doing a good job and this fangame has promise.

Erm what the sigma

Dis spelling:
"and has three >wents<: above the hallway," "right >went< and the left >went<."

Bruh

Gumball Swivelhands Mechanic:
Gumball Swivelhands is an actual diety and does as he pleases. If he appears in your room (which is quite rare) you can click him to buy a gumball from him. If he sees good in your future you will not die. Red gumballs clear the room of hostiles, blue ones skip 5 seconds of the night, yellow ones give you 2% power back, green ones set noise to 0 for 10 seconds, orange ones scoop a random animatronic, and purple ones give your cursor a permanent shield from Chica's magic rainbow. If it's black, however, you WILL die. Increasing the AI makes black ones more common.

What I think Dave's AI should be:
Flipside Dave will make callouts from the arcade to warn you, as he can see what reality Dave is doing. Your goal is to not let reality Dave get happy. If flipside Dave calls "Grand Canyon", then Dave will throw Foxy in the canyon and become happy. Camera flash the exit to activate foxy and make him leave Dave. If flipside Dave says "Kebab" however, heat up the oven to make his Kebab burn to a crisp. He will get happy with the taste of a good kebab.

Coffee Mechanic:
He will head around and set random animatronics to (OMEGA) difficulty by making them drink some... coffee! He starts in the office, and will be making coffee over time. Click in to shoot it with a sniper and end it's process. The problem is, you have no bullets, so you need to buy one before coffee finishes and fire! He will not repair after that. Higher AI makes him fill faster, but the bullet is always the same price.

Chipper's Revenge:
He is trying to end you as fast as possible, due to chipper's will. He will enter your office when the camera's up. When you lower it, he will be there, slowly thrashing his axe towards you. Click his axe to steal it and then he will run away. Truth is, however, he is trying to trick you. Next time you lower your camera he will attack again, so hit him with the axe by clicking him! He will fall apart (a silly animation) and not appear for the rest of the night. Higher AI makes him give you less time to react.

Welcome to Ultimate Custom Night Ω, a FNaF Fangame that has 100 characters in it!
The main features of UCNΩ:
-The camera map is different
-Different office
-Has 90+ animatronics
-If you beat an animatronic on 20, you unlock his secret difficulty level: Ω. In this level animatronic has 30 AI.
-New mechanic: Scoop. If you see an animatronic in the scooping room, you can use the Scoop for 5 energy, and it will destroy an animatronic in the Scooping room. But choose wisely: you can use it only once per night.
-New mechanic: Hyperflash. Now when you press "1" the Power generator doesn't activate, but Hyperflash does. Hyperflash makes your flashlight flash much more brighter, getting rid of the light sensitive animatronics faster. However, this also requires more energy than a regular flashlight, so use it only in critical situations.
-New mechanic: Kitchen Camera. You can now fix the kitchen camera for 15 fazcoins! Once you fix it, you will be able to see every animatronic in the kitchen.
-New mechanic: Flashlight: Flashlight now has it's own battery, like in FNaF 2, and when it ends, it switches to the normal power.
-Changes in the office: it has a hallway in front of you, like in fnaf 2, and has three wents: above the hallway, right went and the left went.
-There are now unlockables: Starting from 1000, every next 300 points you get a new animatronic to the roster.
-Challenge unlockables: complete the challenges to unlock them!

And a LOT more!

#fnaf
#other



teen
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Comical Shenanigans

Good day everyone! Project's still dead (sorry), but a bit of a personal update.

Although, i mean, i still have all the files, so if the past workers would agree to still continue, then the project is just frozen for now.

Game’s dead bois.

We still have no programmer. Project is on an anchor. We just need someone to make an office demo without animatronics.

In search of a programmer!