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A relatively simple flight simulator model containing a couple of features.
Just uploading in case I ever decide to flesh it out in the future and so that people can try it.
This was my first ever unity project where I didn't use any tutorials, and feedback would be very appreciated.
Features include: Extremely basic and barebones temperature mechanics, inertia on/off, weapon system (removed for now), barely working external free-cam, docking, semi-realistic acceleration/thrust and sounds.
Controls:
A/D = Strafe
E/Q = Roll
LCTRL/SPACE = Ascend/Descend
Mouse = Pitch/Yaw
Z (Hold) = Inertia Off ("Realistic" space physics, accelerate infinitely)
X (Hold) = Vent Heat (Shut engines off in order to decrease ship heat)
Nothing has been posted to this project page yet. Check back later!