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What do you think?

You are SO cool...

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if you didnt spam the keys in the music player when you discovered it, you aren't a true gamer

You do Awesome Games,

Pal!

add CHECKPOINTS PLS

more easy plis

Undertale: Final Inhale is an Undertale: Last Breath take, that follows the same idea of the original story, with differences, of course. That's what a take is, correct?


Credits.

The entire soundtrack is made by Spicy_Pumpkin. (https://soundcloud.com/spicy_pumpkin)

Writing assistance: thecalloglitch, .magicnumber

Sans sprites by @Letwik

The Sans seen in the menu is made by Mateohod. The background seen in the fight and the intro panels are also made by them.

Any wingdings used at any point were taken from this sprite sheet. https://www.deviantart.com/addicted2electronics/art/Gaster-Sprite-Sheet-609179644

This game was made using an Undertale Engine created by @DEL866917 .

#undertale #fangame



teen
Mild Fantasy Violence
Animated Bloodshed
Mild Language

The game's getting new Sans sprites, what has been finished currently is Phase 1's sprites, here's a look at it, as I'm not releasing an update yet, also when Phase 2's sprites are finished, I'll be reworking Phase 2 a bit as I'm not that content with it.

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New end of Phase 2/Phase 2.5 and new Gaster sprites curtesy of TheGiveUpGirl. (This video is slightly outdated, nothing much changed besides visual effects during a certain bit and Gaster's involvement in the loading sequence)

The entire soundtrack is being redone, currently, Phase 1's theme is finished, so I've released an update with Phase 1's new theme.

A small update has been released, it includes:

- The corridor section of the Overworld.

- Very slight changes to the soul's speed.

Have a random screenshot because why not. (This is not 100% "canon" because I haven't decided what I'm doing with Asgore.)

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Sans is still there because I just removed the cutscene triggers to get past him so I could go to the next room. Also plan on something that involves the throne room after the Sans fight.

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Overworld is finished, besides the fact that Sans' head is missing from the text box. The overworld will be used again after the fight for something I have planned. Save star and box still do nothing.

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Adding an overworld for no apparent reason other then design. The audio is missing because I didn't use my usual recording software. Sans' text is not suppose to be as big as it is, I'll fix it eventually. Also the save star and box do nothing.

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Blasters, for the most part, are silent. Sometimes the blasters play the audio even though I've set it to not play the audio, but I'm sure I'll get that to stop eventually. Also it seems the RGB shaking effect stopped working, weird.

In regards to the tie, I asked a friend on Discord if they should be silent or not, and they said silent, so that means that of the four, but technically five people that voted, two alongside my friend voted silent.

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