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What do you think?

Alright, now that I've actually gotten one of the endings, some thoughts:
1. I appreciate the fact that you don't need to actually BEAT Asgore to get the pacifist ending. Something about the Agore fight feels much harder in this game than the original.

2. I can't help but feel a little disappointed that there's no Mettaton. He's among my favorites from the original game.

3. Not having Monster Kid or Napstablook in the game is a bit interesting. I mean, it's understandable, since they're mostly just side characters.

4. Interesting touch how if your HP drops below 0 in the barrier fight on the Pacifist ending, the barrier's turn gets skipped, but you still have to make sure your HP is above 0 at the end of the fight.

5. I like how, in this universe, there is no Flowey (as far as I've seen)

6. I like how several attacks are timed to the beat of whatever song is playing during fights.

games super cool

found this on reddit

I just noticed that the background of the gamejolt page of it has the vessel from Deltarune in the back.

(I am stupid so correct me if im wrong )

About the secret route, would be easier to know who's talking If you made portraits for the characters.

The human falls into the underground, but they quickly find they're not the first. They must use their one SOUL to control two bodies and find their way through.

I suppose you could call it an AU?

A Solo Co-op Experience

Undertale Tag is a singleplayer game. You have a strange power nicknamed the tag ability. Using the tag ability will swap your SOUL to the other body. Solve puzzles that require teamwork by yourself more or less.

A New UNDERGROUND

The underground is completely reshaped, and is now a different place. Find your way to the magic barrier as you wander through places that share a small resemblance to the originals but with new themes such as the Mossrock Forest.

FIGHT? MERCY? Bit of Both?

The way you interact with your battles will decide the fate of the underground. Your actions will determine which of the four endings you will receive. One way or another, the place will be empty. But by which means will that happen?

A Complete Experience

This isn't another undertale fangame that only has the ruins or the sans fight. With five locations, four endings (with some minor variations), many secrets, a reward for 100% completion, and a Permadeath Mode for the challenge seekers.

Official Credits:

The original Undertale: Toby Fox. I recommend you to have played the original Undertale before this one. Although not essential, will acquaint you to what you could expect.

Undertale Tag: Unknown Shadow Games
Original Soundtrack Composition: Esmajin

Find the full credits at the end of a route.

Patches and Maintenance

Found a bug? Report in the comments, and I'll look into it. I may be done with the game's story and content, but I'll still actively fix bugs and problems if anyone comes across them.

What version am I playing? Do I need to Update?

In the lower left corner of the main menu, you'll find the version number of your game. If that number is lower than what is displayed next to the download button on this page, then you're currently playing on an outdated version of the game. You can continue to do so if you wish, but please don't report any bugs if you are playing an outdated game because there's a good chance that I may have already fixed it in the newer version.

To update the game, download the new version, then replace the old version of the game's files with the new ones, allow these new files to overwrite the old files. By doing this, your SAVE files will carry over to the new version perfectly fine, so don't worry about losing any progress.

#fangame #rpg #undertale #adventure #puzzle #retro



all-ages
Mild Fantasy Violence
Comical Shenanigans

1.1.4 Patch:

* Fixed bug that makes runs never encounter monsters.

That's it. Once I realized this was happening, I had to get this patch out ASAP. A small patch, but a very needed one.

1.1.3 Patch:

* Fixed Mossrock Forest tileset having weird unwalkable spots.

* Music in True Lab should now stop correctly?

+ Finally added auto trigger to first Froggit (First Froggit was supposed to have an auto trigger this whole time for the Partner).

1.1.2 Patch:

* Rare Genocide Undyne Music Bug should be fixed?

* Undernet shop items no longer charge more than displayed sometimes (discount fix).

+ The Genocide run's unique weapon can now be found again in the same place if you lose it for any reason.

1.1.1 Patch:

* Fightbot should no longer increase kill count.

* Encounters should no longer interrupt choice windows.

+ Mechacity puzzle dangerous(?) shortcut now more visible.

(The last version was incorrectly ahead by one point, but now it's caught up!)

Patch and Update 1.1.0

1.0.5 Patch:

* Fixed Toriel being unable to pathfind to you when you're standing on a button.

* Fixed partner spawning off map sometimes.

+ Added a way to replay the finale.

+ Added boulder puzzle hints that appear once you get any non genocide ending.

1.0.4 Patch:

* New Failsafe for Undyne Showdown Dynamic Music System related crashes.

* Elevator + Soulbot = softlock now no longer happens.

* Fixed Soulbot return scene locking up when combined with Alphys cutscene.

* ##### Mode prerequisite changed.

1.0.3 Patch:

* Fixed Genocide Undyne's cutscene triggering multiple times.

* Fixed Papyrus calling you in Mechacity even though he's dead.

* Fixed EXP sometimes not syncing when defeating a boss.

* Changed #####'s outline to be more visible in the dark.

1.0.2 Patch:

* Fixed crash with the end of Knight's Showdown by Dynamic Music System trying to mess with volume of a song that's not playing

* Fixed Soulbot getting stuck at last spawn point

+ Added more new game name responses

Probably more I forgot. :)

1
1
1

1.0.1 Patch

* Fixed buttons overriding SafeZone detection during Knight's Second Chase.
* Checks for, and relocates Partner into Knight's Second Chase if they were left outside the spike trap.
- Removed excess words in Spikatgy's reaction dialogues.