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Unity Mario Bros. is a recreation of the classic Nintendo title "Super Mario Bros." but made in the Unity engine. Nearly everything will be handmade by me with the exception of scrips from the internet and the models for Mario from Google Images. Everything else will be done completely handmade by me.

I don't want to be compared to other developers who spend five hours on a game and publish it. I will recreate Super Mario Bros. to the best of my ability and as close to the original as possible. #fangame #retro #arcade #platformer #other



all-ages

Doing a reset. File clutter and errors I didn't know how to fix, it was just easier to get rid of everything and redo it all than to spend a long time figuring it all out. My progress wasn't a huge amount, so it shouldn't take too long to fix this all.

Not gonna be bunch of updates for a bit. I'm going to put more time towards learning programming and more about Unity. Even do a few tutorials. I'll still be working on designing stuff, but there's not a ton I can do without code knowledge.

I got the layout of the first level of the first world half done. I still need to finish the Pipe asset and i'll be able to place everything down. The only thing i'll need to do is get the enemy assets, their scrips created and animations for everything.