
Comments (4)
I tried the game out, and the game sure needs some improvements...
Give the game some ambience, more sound effects and title music because the game feels way too silent.
All rooms feel too empty and very easy, you should add more objects to each room
There are not many anomalies in each room. I think there should be at least 10 to 15 anomalies in each room.
I recommend all rooms in each map to have at least one Disappearance, Extra Object, Movement, Unexplainable and Intruder.
In IOOD 7 and the IOOD 8 demo, displays on electronic screens like TVs, laptops and computers count as Image Anomaly so is have an electronic screen that you can turn on, or change, it should be classified as "Image".
There should be a penalty system where if you make 3 wrong reports, you lose instantly because reports are instant.
There should also be anomaly fixing screen like in the original I'm on Observation Duty so it's easier to tell if you fixed an anomaly or not.
Also you can use these assets, most of which I used for my Unity games as well :
Fast Food Restaurant Kit | 3D Environments | Unity Asset Store
Low Poly Basic Items Pack - Household Items | 3D Props | Unity Asset Store
Pandazole - Kitchen Food low poly pack | 3D Food | Unity Asset Store
Food & Grocery Items - Low Poly | 3D Food | Unity Asset Store
POLY - Lite Survival Collection | 3D Props | Unity Asset Store
Anyways that's all I have to say about your Observation Duty game.
Watch For Anomalys 1.2
A game where you must report anomalies.
INSPIRED BY IM ON OBSERVATION DUTY AND OTHER GAMES LIKE THAT
models from the unity asset store, too many to credit (i will do this later when i have time)
not all anomaly typings are used in each map.