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World War 3 - 13th Anniversary Edition
World War 3 - 2012-2013 MMF2 Test Build
World War 3 - Original 2009 Build
Game Soundtrack
An unfinished game I made in 2009 has been finalised, remastered and released after 13 years!
I've added a tonne of quality of life updates to it, as well as major gameplay changes while still keeping the absurd visual & audio style of the original.
The story:
A Japanese troop randomly kills an Aussie soldier in the year 2084, causing a world war for some reason.
Since it's illegal for Aussies to fight back in self defence, the entire Australian army is wiped out except for you.
Will you fight back anyways? Or will you obey the law?
It's all up to you...
Here's the full list of changes, well at least the ones I can recall at the moment:
World War 3 - 13th Anniversary Edition
V2.1.1
* Frame object count has been upped from 500 to 30,000. (Allows more corpses)
V2.1
* Enemies now shoot on first sight.
* Fixed a bug where enemies were spawning on the scenery objects.
V2.0
* Controls are now mouse-look based with a crosshair.
* The gameplay is now an infinite enemy spawning arena shooter rather than 1 set level then a 2nd earlier prototype level of the same thing.
* There are now two enemy death animations.
* Touched up some forgotten pixels on the hats.
* Music has been replaced with HD versions.
* Bullet Point logo replaced with Kippykip.
* You can now leave high scores.
* The firing button press is actually reliable and responsive now.
* There is now a kill counter in the corner.
* Background scenery has been added (in spirit of the original "Clickteam Games Factory" premade assets).
* Medikits now fully replenish your health back to 20, instead of giving you only two points.
* Medikits make a collection sound.
* AI is just slightly smarter
- They no longer shoot together perfectly in sync.
- They fire a bit further now.
* Spelling and inconsistent text centering has been corrected.
* Enemy corpses now use the paste in the background feature, making them permanent.
* Shooting sound has been replaced with something slightly less irritating.
* Introduction cutscene is a bit more detailed now.
* Icon has been updated.
* The lower your health, the bloodier your face.
* Direct3D rendered with 60FPS.
* Game no longer automatically starts in full screen.
* Full screen has aspect ratio correction.
* You can now skip the intro.
* The bullets now disappear once out of frame (the original game had them reappear once you scrolled towards them).
* You can now pause with the Pause/Break key.
* Bullets spawn a lot more precisely on the guns now.
* You can return to the main menu by pressing ESCAPE.