
Comments (3)


I woldn't call this a demo, much less a beta. Since there is no limit to spamming the sprinkler OR the lasers, the optimal strategy is just; spam key, hit lasers, enable sprinkler, repeat. This, obviously is REALLY boring.
I get that the full version will have a lot more animatronics, but the game is just so barebones at this state that its merely a powerpoint showcasing the art.
Now, about the glitches, all of the text is oversized, juts into other text and cuts itself off. The two images are two examples, but EVERY single piece of text looks like this. The laser also has like a 3 second delay between pressing the button and the lasers actually lasering, which caused a frustrating, unfun death in hard mode (to which I gave up, because hard mode doesn't change the routine).
All in all, dont let this demotivate you too much. A lot of the issues in this simply stem from a lack of power and a lack of content. I suggest that, if you're going to release another demo, at least have some actual gameplay.
Graveyard Shift At FRIEDRICHS Christmas Beta
THE GRAVEYARD SHIFT WANTS YOU
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Graveyard Shift At FRIEDRICHS is a combination of GSAF by @avocadodreams ![]()
(Plus it's 2.0 version by @teamgraveyardshift
) and Five Night's At Friedrichs By @ryon ![]()
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Audio And Characters - @ryon ![]()
Art And Coding And Redesigns - Me
Office Inspiration And Poster - @Dave_Miller789 ![]()
Miranda - @Cadesfm ![]()
Jim - @Diruiz ![]()
Wilhelm Drawing - @Kiwimelon ![]()
Special Thanks - The Friedrichs Community , Scott Cawthon, Avacado Dreams and My Friends!
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#fangame #fnaf #horror #action #pointnclick
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