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Game Soundtrack

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Bailey's Beads
 

(Currently working on PC build - sorry guys!)

A simple game I made to showcase my Wwise implementation skills.
Made with free assets from David Stenfors, Clod, Bright Shining Star, and Unity Technologies.

Game audio is original, either from my personally-recorded library or synthesized from scratch (apart from the insect sounds, which were sourced from Cornell's Macaulay Library, and the footsteps, which are from A Sound Effect).

Notable features:

  • randomly-generated ambience, to avoid repitition

  • distance RTPCs, which dictate the intensity of multiple elements through volume and trigger rate

  • original composition during end credits

Thank you for playing! Feedback is definitely appreciated.
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