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We were tasked to create a Match3 game with a unique selling point from scratch over the course of 8 days. Mixing the genres horror/survival, match-3 puzzling and 80's sci-fi we came up with this!
My personal challenge with this project (apart from the ridiculousy-much-more-complicated-than-expected Match 3 basics) was visual feedback effects such as the particles and the RGB-layer split effect.
Per-Emil Fritzén - coding, graphics, music.
Ludvig Hallberg - coding, sound fx.
Oskar Svensson - coding, cool dood.
Emmanuel Holm - coding, art design.
#puzzle
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