Comments (6)
Sorry, but to quickly elaborate on "The sprite origin being messed up".
In games, sprites are typically centered on what's referred to as the origin. When you mirror a sprite to give the perspective of walking the other direction, it flips said sprite on the origin. This can cause collision issues, and I would know since this was a problem I encountered often when I worked on some of my earliest platforming games.
Sorry for the lack of explanation!
I get that this is a joke, but I need to ask you some questions:
Is the sprite origin being messed up intentional?
Is the lack of sound effects and music intentional?
How long did it take to make this? (Even my joke games can take an hour at most sometimes).
Is this game endless? (I tried, but I died at the fourth block).
Thank you.
Another Unoriginal .exe game, because all the Lets Players out there needed more pointless games to charmly entertain viewers...
OH, BUT THIS ISN'T JUST A GAME. THERE'S A DEMON IN THIS GAME... ONE THAT'S THE SCARIEST THING IN ALL OF GAMING... THE BLANDEST OF THE BLAND... THE THING THE NERD PATRONIZES 'TILL THIS DAY... THE LITTLE BASTARD DEMON WE ALL KNOW AS...
**
Hard to handle controls...**
Yes, this little b*tch comes back to bring your old NES slappage to the modern days of "haunted" gaming.
This game is also starring me for some reason.
So have fun getting petrified for LIFE!
Now, if you haven't already pisd yer trouserz by now, let me tell you, that once your character dies...
You start over...
OH GOD HOLY JESUS!
I'm scared already.
Goodluck bro...
yer gun ned it
G17 5p00k3d
#arcade