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The AP400 GameJolt Community
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What do you think?

My reaction on soundtracks

ABOUT


AP400 is a fast-paced FPS, where you control an android that definitely doesn't like its creators.

It is heavily inspired by Liam Vickers' work (Internecion Cube/Murder Drones), as well as some Source games like Half-life 2.


SOCIALS:

Twitter (no, i will never call it "X"): https://twitter.com/EllieDevTrash/, https://twitter.com/Nolumaro,

Discord: https://discord.gg/rrCwQxF8Td

EllieDev Carrd: https://elliedev.carrd.co/

AP400 Carrd: https://ap400.carrd.co


MINIMAL REQUIREMENTS:

CPU: Intel Core i5-750 or AMD FX-4300

GPU: NVIDIA GTX 750 Ti or AMD Radeon R7 260X

RAM: AT LEAST 8 Gb of RAM

Storage: 3 Gb of available space on an HDD (expect 50 to 70 Gb once the game will be released)

OS: Windows 7 64-bit or newer

NOTE: While the game may run good (around 20 to 30 fps) with very low-end GPUs at first (devtest levels), please note that this is the STRICT minimum, and you will end up having poor performance, as AP400 PART 1 uses experimental features of Unreal Engine 5 (such as Groom (for the hair or smth)) and may experience frame drops due to VRAM exhaustion.

RECOMMENDED:

CPU: Intel Core i5-9600K or AMD Ryzen 5 3600

GPU: NVIDIA GTX 1660 Ti (RTX 3080/newer to avoid VRAM issues with NVIDIA GPUs) or AMD Radeon RX 590

RAM: 16 Gb

Storage: 10 Gb of available space on an SSD (expect 50 to 70 Gb once the game will be released)

OS: Windows 10 64-bit


#action #scifi #shooter


Copyright (c) 2022, Primordial Chaos Studio. All rights reserved.



teen
Intense Realistic Violence
Realistic Bloodshed
Alcohol Reference
Language

WIP - SIL Tower

help

i swear i will never rig a 3d model again

started working on the final AP400 android model for the ue5 version :3

lowest settings vs. highest settings in roblox version of ap400

1

idk might publish a build later in this month

main character's design for ap400

s c r e e n .

the thing that erases cubes from existance, and that also block bullets (inspired by the fizzler from portal and tunneler)

finally made a game page for this, now i can show progress on both part 1 and part 2