Comments (45)
Ironic how Fazbender's is so batshit unhinged during the dayshift that the nightshift by comparison isn't as scary, interesting concept
Can you make an android version
god this game... that damn humor I love it lol
Cool. I beat the game.
During Saturday, the animatronics (especially Freddy and Bonnie) keep jumpscaring me after I look away from the camera, even if I have closed the door. is this a glitch or a skill issue?
(before anyone asks, no, i won't ever make an android port because i tried it once and it simply couldn't export.)
(also android sdks take WAAAY too much space on my pc.)
One day, a Peruvian DSaF fan whos also an experienced developer thought one day:
"what if dsaf but SCYARY? :O"
And so the man was never the same again.
A Week at Fazbender's (or AWaF for short) is a Five Nights at Freddy's fangame based on the first Dayshift at Freddy's, (please note that this... well could be an AU but I don't classify it as that) so instead of taking the dayshift, you're there at the less scarier time, the nightshift.
What can you do on the night shift?
You can:
Watch the robots, I guess
Listen to the phone man as he gives you tips on how to not die!
Protect your ass with blast doors
Check the lights, powered by batteries, the most beloved energy supply!
Survive 7 days in this accursed place, if it wasn't obvious.
Get stuffed into a teddy bear outfit if you fail. It will always be your fault when that happens, lmao.
Main Credits:
Scott Cawthon (for FNaF)
DirectDoggo (for the DSaF trilogy)
Inspired by: A Night in Fazbender's (from DSaF: Doggo Location Improved) by @Backslay
Credits for/to other stuff/people are available on the title screen.
Changelog:
v 1.0:
-Initial release.
v 1.1:
-Fixed a bug where Freddy interrupts the signal when his movement opportunity is valid in the hallway.
-Added picture for Chica in the bathroom.
-Added kitchen sounds for Chica.
-Added a lame but new extras menu.
-Changed the radar icons.
v 1.1.1 (The Possibly Controversial Update):
-Got rid of false advertising of the first fix mentioned on the 1.1 changelog.
-Added keyboard support for the keyboard system. (left and right keys for changing cams)
-You can now hide the map on the camera screen. (click on the arrow or use the up and down keys)
-Added ???? ??????? ?????????
v 1.1.2 (Possibly the last update before I move on)
-A new minigame has been added. Optional, by the way.
-Added the Voicebox Translation option, accessible via the Options menu. (Voice actors are listed in the credits)
-The extras are now unlockable after beating the main game. (NOTE: false advertising, will release v 1.1.3.)
-Added the ???? ??????? ????????? on the extras menu after 4/20 mode.
-Fixed audio management for the animatronics' dialogue.
v 1.1.3 (The definitive final update)
-Revamped extras menu.
-Voicebox Translation is now turned on by default.
-Fixed night 8 call.
-New Blender viewport shots.
v 1.1.31 (The Keyboard menu update)
-Pretty obvious. Adds keyboard support to the main menus.
-Changed the game's icon for no absolute reason.
-Made the Saferoom Checkup instructions 5% clearer.
-Added @Orifps and Iplaygamess to the Hall of Fame on the credits screen! (yes i know i'm 2 months late ori but hey better late than never)
Before asking, the saves can be transferred from one version to another.
REV 2:
Censored the "M0$/%(!"%)=s" name and location on Night 2's VBT call just in case if an actual company named M"=&!"amp;s ever exists.
(Edit: this thing has aged poorly and i know my definitive reason.)
Tags:
i know some people who are following this game already know of it, but whatever i'm posting it here anyways it's an elecshit boogaloo :(