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Bait and Switch
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Instructions:
WASD or arrow keys - Move (S / down to cast if line is out of water)
C - Cast or Recast (if you have bait, you release it, which may be necessary to solve puzzles)
R - Reset current level
M - Mute/unmute audio
B - Toggle editor
Y - Skip current level (at least try to beat it first!)
T - Toggle timer display for speedrunning
Q - Quit to main menu (press twice)
Mechanics:
Each new cast uses up one bait fish.
Bigger fish eat any smaller fish of the same color.
Red fish eat blue fish.
Yellow fish eat red fish.
If you bump the wrong kind of fish or obstacle, your bait will escape.
The shiny fish only eats max size fish.
The shiny fish will not eat unless ALL other fish are gone.
If you run out of bait, you will have to retry the level.
TO WIN:
Make sure all blue/red/yellow fish escape or are caught.
Then, catch the shiny fish with max size bait.
Project notes:
AgentElrond and Shadeybee project *
This is a fishing + puzzle game created for Ludum Dare 41.
It might have been cool if max size fish had different effects, like exploding to destroy obstacles, but we did not get there in time.
We did the jam and sadly did not have time to make our own music and sound effects. Credits for things we did not make:
Royalty-free soundtrack used. Music: Slow Motion - Bensound.com
Ambient sound from royalty-free sonniss.com GDC audio bundle.
Brush used from https://www.kylebrush.com/
Font used from http://www.fontpalace.com/font-details/MoolBoran/
Base code license *
Base code is copyright 2018 AgentElrond. You, the reader, are allowed to use the code FOR LUDUM DARE COMPO/JAM GAMES ONLY,
with the exception of the custom Flixel widgets. You can use the custom Flixel widgets for anything.
You are allowed to distribute binaries based on the code, or based on modified code, but must include this README.TXT.
You are allowed to distribute the code, or modified code, but must include this README.TXT.
If you modify the code, you must add a comment to the top of this README.TXT, saying you modified the code.
You are not allowed to remove anything from the README.TXT, or remove copyright/distribution notices from the code.
If you use the code, it would be nice if you let me know ([email protected]) but not required. :)
Third-party content licenses *
Third-party open-source content is copyright as described in the sections below.
This project uses a community fork of Flixel (https://github.com/FlixelCommunity/flixel) and a community fork of Flixel Power Tools (https://github.com/FlixelCommunity/Flixel-Power-Tools).
This project uses the freeware, commercial-use-allowed font Press Start K (http://www.fontspace.com/codeman38/press-start).
Flixel community version license *
Copyright (c) 2009 Adam 'Atomic' Saltsman and other contributors.
Full list at http://github.com/FlixelCommunity/flixel/contributors
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
NOTE FROM THE AUTHOR: As far as I know, you only have to include
this license if you are redistributing source code that includes
the Flixel library. There is no need (or way, afaik) to include
it in your compiled flash games and apps!
Flixel Power Tools community version license: *
The MIT License (MIT)
Copyright © 2011, Richard Davey
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the “Software”), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
