
Comments (2)
downloading! hope i dont get a malwares
before the Fazbear DEMO (Windows)
before the Fazbear DEMO (Android)
before the Fazbear DEMO (MacOs)
hai il turno di notte. un magazzino abbandonato e dei vecchi prototipi di william afton ti aspettano... sopravvivi fino alle 6 del mattino e stai attento ai jumpscare!! #fnaf #fangame #strategy #horror #demo #survival #pointnclick #fnaf #fnaf #fivenightsatfreddys #freddyfazbear #williamafton #bite1983
Lore
The year is 1982. Following the tragic incident at Fredbear’s Family Diner, William Afton and Henry are forced to shut down.
William manages to locate an old, cramped warehouse that should contain several prototypes he designed back in 1979. However, unsure if the AI of these animatronics is stable enough to retrieve them safely, he sends a night guard (you) to remotely activate them from inside the warehouse office.
Your job is to monitor their behavior through the security cameras throughout the night. But as the hours tick by, things take an unexpected turn...
HOW TO PLAY
* Office Light: To turn on the light, click the green button on the wall. To turn it off, click anywhere else on the screen (except for the very bottom area).
* Cameras: You can open or close the monitor by clicking at the bottom of the screen.
* Note: Cameras only work if the Office Light is ON.
* Prototype Freddy & Prototype Bonnie: These two share similar mechanics. They are invisible on the cameras and will appear directly in your office.
* Freddy: You’ll hear a loud noise when he enters; turn off the light immediately to make him leave.
* Bonnie: He makes no sound, but you will see glowing eyes in the vent. Turn off the light immediately to ward him off.
* Unknown Project: He attacks via the camera system and is sensitive to sound. He has two attack patterns:
* Attack 1: He wanders through Cameras 1, 2, and 3. You must play an audio lure in the room he is currently in to force him to move. If he stays in one camera for too long, it’s Game Over.
* Attack 2: Occasionally, he will enter the vents (Cameras 4 and 5). You will hear footsteps when this happens. You must switch to the corresponding vent camera and watch him to drive him away. #fnaf












