Comments (2)
Fascinating concept and nice minimalist art, but the gameplay is rough around the edges. I'd like to see a death animation or some sort of pause when you are killed. And I couldn't really tell who was friendly or hostile--they all seemed to kill me, except for a couple that I killed first.
Experienced this GML error at the start of level 2, which forced me to abort early: http://pastebin.com/bX0FYDxr
Clunky platforming, but it worked well enough for the message. Was surprised the first time a small cluster of goombas had a mix of friendly and hostile types. The length of the level and the lack of positive feedback for interacting with the friendly goombas meant I eventually found myself avoiding everyone. Prejudice and paranoia as a winning strategy. Curious.
Black/White [1985], a game in which stereotype is challenged. Instead of being able to identify a threat by appearance, the player must examine the threat by another means, behavior. To survive the game, the player must react to NPCs based on how they move. Two characters that look exactly the same, may act very differently.
The games is built with in 2 levels, with two types of characters, animated in two frames with a series of other binary constructs (2 actions, 2 colors, etc).
#platformer