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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

8/24 updates:

- Fixed an oversight that made it possible to kill Giant Octopus without triggering the cutscene

- Fixed an oversight that caused Irae's version of the Giant Octopus cutscene to loop

8/17 updates(Part 2):
- Updated boss healthbar display & added their names
- Moved right side block in Giant Octopus area(to address an issue with Rainbow Slime clipping into it)
- Added Settings menu to configure game volume and hitbox display

8/17 updates(Part 1):

- Added improved designs & display for coins
- Enemy clear bonus is now proportional to coins gained on the level
- Coin loss on restart now includes all coins gained from the level

8/5 updates:

Sewer boss has been added(Giant Octopus)

6/10 updates:

- Adjusted some Spotted Fungus positions on level 42(to fix unexpected collision behavior)