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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

5/17 updates:

- Finished setting up optional boss Blue Dragon

5/9 updates(part 2):

- Fixed an oversight that made it easier than intended to knock down airborne bosses

5/9 updates:

- Reduced the max range on Fire Blast

- Moved a Topaz Golem on level 20, to fix an issue with getting zapped through the ceiling

- Fixed an oversight that caused Spotted Fungus's Ice Stream to move slower than intended

- Added a new boss

5/2 updates:

- Fixed an oversight that caused Undead Giant to not attack when standing on a ledge/platform slightly above it

- Fire Blast explosion no longer interrupts everything; it now behaves as priority 2

4/25 updates:

- Fixed an oversight that caused Glowing Fungus to heal enemies that were already defeated
- Two new moves added
- Added a limit of 3 air uppercuts per jump

4/18 updates:

- More levels added
- New move added
- Fixed an oversight that caused Vitale to remain invul when cancelling from teleport

- Fixed an oversight that caused Spotted Fungus to turn around when pushing boulders into them

4/11 updates(part 2):

- Fixed an oversight that allowed Irae's health to go above max value

- Burning Arrow gains priority 3 when energy > 500 + transformation state

- Multiple balance changes/bug fixes for Vitale

4/11 updates(part 1):

- Added boulders & ice blocks for Icy Caverns area
- Added another new enemy
- Fixed an oversight that caused Slime enemies to divide more often than intended
- Fixed an oversight that made it possible to get stuck on level 22

4/4 updates:

- Added new enemies for an ice-themed area

- Fixed an oversight that caused one of Irae's fireball followups to do no damage

- Fixed an oversight that allowed enemies to get launched into the ceiling

Just did my first livestream of this project on Monday, to showcase what I have completed so far, planning to do more streams in the future of my work + testing. Check out my channel at twitch.tv/irae9