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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

10/16 updates:

- New enemy added(Floating Jellyfish)

- Updated Blue Dragon's death script so it now visually flies to the right and smashes through the wall

10/7 updates:

- Two new enemies added(Rainbow Slime & Cursed Rat)

9/17 updates:

- Added background for new area(Sewer)

- Added mechanics for switches / draining water

- Added large campfires before both encounters with Victor

9/10 updates:

- Finished adding a new boss(second encounter with Victor)

- Fixed an oversight that caused PlasmaOrbs to get displaced from the wall

8/30 updates:

- Finished UI design for both characters' health & meter bars; here's screenshots.

8/19 updates:

- Increased limit on how often Giant Gigapede's lightning can hit(to reduce the rate of damage when cornered)

- Added summoned enemies for the next boss fight(Ice Orb, Lightning Orb, Plasma Orbs)

- Added character portraits & bars for meter

Here's an overview & movelist draft for Vitale

Here's an overview & movelist draft for Irae

4/29 updates:

- Irae's Armageddon no longer allows transform/revert during active frames
- Fixed an oversight that caused Vitale's Root Execution to do more damage than intended
- Started write-up for character overviews & movelist

4/22 updates:

- Fixed an oversight that caused characters to pass through Blue Dragon when it is grounded
- Fixed an oversight that made it possible to bypass Vitale's teleport-cancel restrictions