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1st place on PhaserJam 2020!
Description:
Blooming is a hard short puzzle platformer game.
Enter the cave and collect flowers to overcome difficult passages.
UPDATE 7
Doors are visible.
UPDATE 6
Added visible range to the beast.
Schematized the various phases of the boss fight, drastically reducing the possibility of being the spawn killed.
Boss recovery phase duration increased.
UPDATE 5
Fixed door closing sound.
Fixed boss instant multiple hits.
Flower picking and petal throwing are now delta-time based, removing inconsistency with framerate drop.
UPDATE 4
Changed flower power particles.
"Backgrounded" non-enemies jugs.
Added more hints.
Player crounch a bit faster.
Reduced beast hitbox.
Enhanced flower platforms closing / opening hitbox.
Modified level six.
Added Newgrounds medal.
UPDATE 3
Reduced big energy ball hitbox.
Added hint in the boss fight.
UPDATE 2
Reduced coin fire-rate from enemies.
UPDATE 1
Player can be moved up and down while on blue flower power.
Adapted level two and level three to the change.
Note:
I always like to experiment with new frameworks, and this jam has been an opportunity to do something with Phaser 3.
I made a playthrough only in case you get stuck.
If you experience problems with Chrome, try to play it in another browser (Firefox / Opera) .
Enjoy!
#puzzle #platformer #difficult #2d #pixelart #flower #phaserjam2020