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Comments (2)

What do you think?

7/10 IGN.

I didn't play this for a few weeks because the logo didn't appeal to me as much (I know, judging a book by it's cover boohoo lol), and I wish I had played sooner.

The game gets quickly addicting, and I'm honestly a little sad that there's only 5 levels. The jump mechanic is very unique in my opinion and I haven't really seen it in other games, so props for that.

I'm giving it an 7/10 though, for four reasons:

  • Title Screen wasn't too professional or appealing in my opinion. Not game-breaking, but you could have attracted quite a few more players if the title looked slightly better made.

  • Not enough levels. If this were to gain a million plays from gamers, they'd probably also be sad that you only stopped at 5 levels. Speaking of levels as well,

  • Level Design and Movement mechanics could use some work. As I played, I kept finding myself having to repeatedly jump towards a wall-jump block over and over because if I didn't get it pixel perfect, I would miss it and fall to my death.

  • Level Design is a bit mediocre. There were a lot of spots that were made harder than they needed to be, and there were also a lot of parts where I would have to make a jump without seeing what was below me-
    two don'ts in level design. Could easily be fixed by making the view larger (instead of 640x480), or letting players look around like in Link Between Worlds on the 3DS.

Still a great game! Looking forward to your next one.
Sorry for the GameInformer length review XD

This game is a remake of a game I was working on called Project Jump Light. This project is still public on my account and can be played if you go to my profile. This game (Bluw) takes the basic mechanics of that game and uses another art style to become what I call Bluw.
#platformer



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