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What do you think?

If BRYANT Was In FIVE NIGHTS AT FREDDY'S! (SFM Animation)

Bryant during one night is in search of an old handheld console to get his hands on, he tried to get one on ebay but he ain't paying for all of that, buutttt he's heard rumors of one being in an abandoned arcade pizzeria, so Bryant decides to bust in to get his hands on his sweet treasure! But unknowingly he's gotten himself into some spooky shenanigans(if he even cares)

Some help with ideas and such from

@BluRabbit

#platformer #horror #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

From the looks of things, I probably won’t be able to finish in time for the spooky season,

Image found on Reddit btw

Evil TV

VERY close to getting the level textures in, now I’m working on the entities and the UI(and now I actually gotta start working on Bryant’s Animations)

When I finish this, I might make it open source so people can mess with it and create their own things

https://m.youtube.com/watch?v=fAtWUHbrTAg

Just a hat I’ve been working on recently!

https://m.youtube.com/watch?v=fAtWUHbrTAg
https://m.youtube.com/watch?v=fAtWUHbrTAg
https://m.youtube.com/watch?v=fAtWUHbrTAg

I’ll fix up the wall run tomorrow, and probably might start working on the special moves tomorrow, and probably implement the display thing and might start out with the enemies and breakables since the geometry is working properly now

Update on slopes, they’re functional!

Now rn I’m just patching up the wall run a bit, cuz when you climb all the way up, even when you’re not holding down the button you move a few bits, so I’m tryna fix that, along with making it less clunky

I’m gonna try to do slopes today, might be a bit tricky(as usual) but I think it shouldn’t be as difficult, it’s just basic graphing stuff

Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in

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He can climb up walls, when he needs to