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What do you think?

64 bit i think

im runnig windows 7 do you need blender to play this

it don't work for me

no i mean after the game starts it is on for like 3 seconds then says blender has stopped working

it also says it cant find the locale path for translations

#ggj14

Made for Global Game Jam 2014

alpha: 0.01a: Early alpha release.. Co-op Building and Running..

CONTROLS:

W/S/A/D - forward, backward, left, right.

R/F - raise, lower.

Q/E - rotate camera left/right.

1-5 - select blocks: 1. Solid; 2. Column; 3. Walls; 4. Arch; 5. Corner Wall

(select same # multiple times to cycle through variation of chosen tile..)

T - Trees, Bushes, vegetation (select T multiple times to cycle through variations)

Note: cannot chose different tile after deployed? move cursor to open-empty space and select your tile of choice, then you can deploy anywhere..

[Meta Cursor Mode]:

F2 - [blue/yellow icon; ability to spawn additional cursors]:

  1. ~ (tilde key) - add additional cursor

  2. F1 - escape Meta cursor mode

  3. (move around, select tile and build more faster, interesting patterns..)

  4. C - to clear additional cursors..

NOTE: Hit Numkey 0 to unlock the runner!

Numkey 8,2,4,6 - Forward, Backward, Turn Left, Turn Right

Numkey 0 - Jump

Numkey * - Respawn at beginning..

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(unlimited sandbox mode; no limitations on building-block count, lives or time)

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Bugs: non-reactive powerups, unlockables are non-reactive (time constraints..)..

misaligned meta-cursors, builder moves world before it lays the 1st tile!

missing texture for trees/vegetation.. Builder-wireframe collision detection (to avoid tile redundancy..)

screengrab (F13) not exactly working as intended.. future build will allow custom keymapping..

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Useful Bugs: [Runner] - "Ceiling/Wall hug": runner can make extra jump as long it touch the surface of tiles, even from below the tiles!

[Runner/Builder] - "Buildboard": runner could technically ride the builder (co-op skateboarding; elevator for runner)

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Coming soon:

  • more features posted after jam..

  • links and vids.

  • customize characters

  • customize environment-tile sets

  • Quests, missions and 'Build Challenges' / 'speed runs'

  • NPCs, Creatures and Builder/Runner Minions

  • Customized keysetup, controller support (logitech, Xbox360, PS3, PS4, Wiimote,..)

  • Possible ability to export creations as models, data, etc..

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#other



all-ages
Mild Fantasy Violence

Project still kickin'..

Hi folks,

there will be updates happening..

(migrating towards newer engine build = more stability, more features)

stay runed!