Comments (24)
game graphics could be a little less. My computer's video card is not enough.
Ayyy carnage lmao this game looks hot
Fuck you
is this multiplayer
That look like shit, pls stop with the development pls, my eyes are burning after see that shit
Welcome to your new summer job as part of the Freddy Fazbear Military Forces. Your job? Simple. Eliminate all the other animatronics with extreme prejudice
Story:
Where does this fit in the timeline? I'm not sure either. Somewhere in between World War and FNaF 1 I think. That's for you to theorise.
Description:
Call of FNaF is a topdown shooter which features a huge roster of badly drawn FNaF characters. It features topdown gameplay with multiple characters, enemies, an AI director, powerups, card packs, multiple skins, ranks, progressive difficulty, bosses, randomly generated maps and multiple gameover screens! Call of FNaF is not a game that is intended to be taken seriously or you will not get the best experience possible.
Feature Description:
Characters - Each character is unique as they have their own stats. Most characters have their own unique stats which the player must decide from as each character has a downside and an upside!
Powerups - Each one boosts a certain area of your characters stats if you manage to get it! Otherwise, if the enemy gets it, it boosts their stats!
Card Packs - Card Packs are like lucky dips! They are rarely and randomly dropped by killed enemies and can be opened. There are 3 different types of card parks with different rarity: Bronze (Common), Silver (Mediocore) and Gold (Rarest). Opening a card pack may grant the player a new character, if lucky, or grant a boost.
Ranks - Reaching new ranks grants you a card AND may unlock a new character!
Boosts - Boosts can be used to increase a character's stats temporarily.
Skins - Skins provide a new look for the character and do not affect the stats of the character. They are purely cosmetic.
Allies - In Call of FNaF, you can have up to 3 allies of different characters to form your FNaF team and they can use skins as well. Allies are smartly coded to wander around the map helping you shoot at enemies whilist not blocking or obstructing your way. They also can take powerups to regen their health and tend to prolong your lifespan. Now, you can have the dream FNaF team: Bonnie, Chica, Freddy and Foxy!
AI Director, Enemies and Bosses - The AI Director, similar to Left 4 Dead 2's, controls the enemies' and bosses' various variables such as their spawnrates, damage etc. It reacts to how the player plays and provides a bigger challenge depending on the player's skill. It is adaptive and will adapt based on the given conditions. Bosses are different from usual enemies as they have increased stats, are bigger and more powerful but move slower.
Unique and Smart Enemies - Every enemy in Call of FNaF is unique as they all have different damage, health, speed and strategy. Some may just start shooting instantly while others may attempt to catch you off guard. All of this, is managed by the AI Director mentioned above and helps make the game different every time you play it.
Progressive Difficulty - Progressive difficulty ensures that the game adapts to the player as he continus to play it. In game, behind the scenes, the code is working to ensure that a challenge is provided for the player. The difficulty of the game will gradually increase based on the player's progression while he plays it.
Randomly Generated Maps - Maps in Call of FNAF are randomly generated to provide a new, fresh, unique experience each time the player plays. A base map which is drawn is used, and details such as grass, interactables (e.g. crates), dirt, bushes etc. are added in randomly around the map by our random generator. It blends in with the map and it makes it look as if those areas were drawn together with the base map! The details make a HUGE difference to the base map and give players something new every run.
Smart Music Selection - All the tracks played during the game are smartly picked from a huge roster of songs and after each song ends, another song is chosen and played instantly. This allows you to have a wide variety of music while playing the game instead of it looping the same song over and over again.
Platforms:
Windows
Release Date:
It's out!
Credits:
Carnage - Coding, Co-Graphics Designer and Ideas
Naru - Graphics Designer
Scott Cawthon - Everything
Kevin Macleod - Music
#shooter
Mild Cartoon Violence
Animated Bloodshed
Comical Shenanigans