Comments (176)
I was honestly not expecting this. I saw that you were @'d by the developers of Tower Princess, saw that you had a game up, so I thought "I have time to burn, why not!", and I do not regret it in the slightest. This game has a ton of charm, thanks to the amount of work put in the graphics, things like scanning and the animated blueprints, the creativity of the puzzles (be it deciphering blueprints, or moving around pieces), all of it is just so good. Even the way the ending for the "Demo" is set up with subtle hints, and clues that leads you to have several suspects, (though I have my thoughts on who could have done it,) is amazing. This game has put a Trojan into my heart that makes me love it, and I am perfectly fine with that. Hopefully this project will continue after you and the crew are done with your other projects.
To put it simply, keep up the good work.
Keep working on this! I can't wait untill it's finished!
OMG THATS SO GOOD
We are really happy for all the feedback you are sending in your comments and the video gameplays, it help us to know better the feeling of the game, thank you very much!!! Hello and have a good day from NotHumanGames Team
the sounds are amazing i feel like im in virtual reality!
Clarisse is a point and click game with a strong narrative experience focused on the investigation and the emotional responses of the player.
You will take the role of an artificial intelligence called Clarisse, that was created to help and support an important doctor in his investigations.
You will work in an advanced science facility and learn through different mechanics and narrative experiences that gives you the chance to know more about the experiment, the Dr. Matt and even you.
The style of gameplay is like a 2D point & Click game. We are focused to bring the player the sense of feeling like an Artificial Intelligence. You will learn in progression and will feel like a AI that It´s learning things about the world that surrounds it.
The story evolves using different elements:
Click elements: objects and narrative elements give you access to some new information and playable actions.
Puzzles: you will have to solve different mechanics to advance in the game.
Information: you could help Dr Matt with the work using your handicaps, but it is necessary to know and participate with the documentation and research.
Mails: sometimes you have to deal with the life of dr.matt, getting involved through the narrative by answering personal emails.
The main references of the game are:
Paper Please: the documentary investigation.
Don’t touch anything: thinking in the puzzle mechanics.
2001: a space odyssey: For the mood and the feeling of the game.
Clarisse is our first game as an independent team, so our goal is simply to make a game as good as possible and enjoy in the process. Currently we are in the 40% of developing, and our currently goal is finish the game.
We really appreciate your feedback, so please, leave some comment below.
What you can do for support us? You can follow our development here: