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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

This fangame will be a mix of many of the Mario rpgs, including games that aren't even rpgs! It will also include a wide variety of characters with original movesets that aren't in any rpg, like Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



all-ages
Cartoon Violence

To those who came from Kaze's F3, welcome! The new update which includes new battles and Sonic is coming soon! The update will improve most things from the demo, so any criticism you have is most likely fixed. Enjoy!

Done coding for today. All of Paper Mario's attacks are done and other than the idea I just came up with for an Eggman attack, his battle is practically 100% complete (It took forever)!

Paper Mario has two menus for attacks, having a total of four attacks. Pressing left or right will access the special menu with the more powerful versions of the original attacks. Koopatrol won't be affected by the pound move

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In this video, Wario fights a massively improved version of Popple, where his item throw has been nerfed and he now has a third attack

Done coding for today. The Eggman battle is just about done, I fixed a few bugs, and I plan to further improve Sonic's homing attack by giving it damage adjustments and more sprites and effects

Life really wants me to procrastinate on this game. I'll be taking a break until Monday for the 4th of July. You can still comment and request stuff using the form link a few posts down. Here are some screenshots on what to expect in the Sonic update

Done coding for today (I know it's 3 am). Eggman's phase 2 cutscene and Metal Sonic attack are done. Metal will be used in both phases

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I don't even know lol (Working on the transition to phase 2. I came across this glitch that was pretty funny. It's an easy fix)

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This is one of the biggest reasons why the game is taking so long to make. My computer is total dog feces. Very demotivating. But it won't stop me. I already got this far (I can still show smooth footage if I turn the game into an executable)

The request form is still open for anyone that wants to request something. I'm open to all ideas and I read through all of them (It would be preferable to first play the game before requesting):

https://forms.gle/RjpDJoqRgV9W6ZpH8